Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[NEED HELP] [Map entities] Getting model to move and rotate

#1
I would like to make a rotating asteroid (model) fly along a path.
However, I'm not able to set it up correctly. (InitMovingBrushTrigger: no brushes found!)

The setup idea is quite simple:
Have a func_train and a func_rotating (green), combine them with a func_vectormamamam (yellow), and link the asteroid model to the func_vectormamamam.

This works perfectly fine with a func_train and a func_bobbing (on the right side), so the setup can't be completely off.

After many failed attempts, maybe one of the experienced entity handlers can tell me what I'm doing wrong?
Reply

#2
oo if you manage to get that working it would be great! if you could upload an example when your done, i would love to add your hard work to stormkeep
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
Reply

#3
sev, i think this is one for divVerent. poke him on irc for best chase of an answer.

@Cuinnton love your sig =)
Reply

#4
(01-12-2011, 12:47 AM)tZork Wrote: sev, i think this is one for divVerent. poke him on irc for best chase of an answer.

Contacting divVerent about this (quite insignificant) issue is probably not a good idea, I'm already getting on his nerves with other stuff...
Reply

#5
I have no experience with func_vectormamamam, and divVerent is the one who wrote the code for this entity, thats why i suggested asking him abt this. The error msg suggests it expects a brush entity. perhaps making a dummy func_group and linking the model to this, then linking the _group to the vectormamamam could help (just a guess)
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  [NEED HELP] Need old rifle model(solved) Kotangens 8 857 08-27-2020, 01:42 AM
Last Post: Kotangens
  [SOLVED] how can i get defrag entities in netradiant? bananovenc 5 1,275 01-03-2020, 11:31 AM
Last Post: SpiKe
  [SOLVED] Mortar model missing Dr. Midget 12 3,188 05-01-2017, 09:16 AM
Last Post: Lyberta
  [NEED HELP] Player model problem hysik 2 2,558 12-15-2015, 11:35 AM
Last Post: hysik
  [NEEDS INFO] Invisible MinstaGib Model Beagle 5 3,812 06-21-2015, 07:49 PM
Last Post: Beagle
  [SOLVED] Tree model leaves shader Justin 12 7,806 05-07-2014, 05:06 PM
Last Post: Justin
  [SOLVED] Force model issues Micha 3 3,077 08-11-2012, 05:31 AM
Last Post: rocknroll237
  [SUGGESTION] Xonotic and NetRadiant: Start Animated Model with trigger event? Soelen 4 3,881 05-28-2012, 01:58 AM
Last Post: Mr. Bougo
  [NEEDS INFO] Bots get stuck or don't move at all rafallus 7 5,727 01-22-2012, 04:40 AM
Last Post: Maddin
  [DISCUSSION] Model-based terrain: Two questions Minkovsky 3 3,622 12-17-2010, 05:34 AM
Last Post: Minkovsky

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-