Just for the heck of it and to get back into mapping I started work on a remake of Codex. I am basing it off of the video's like the one shown here. As far as size goes it looks okay. But actually running around it, it just feels too cramped for Xonotic.
I am thinking about making it higher to make sure you can not bump your head so easily. But scaling it slightly on the X and Y planes might be a good idea too probably? I would love to hear some input from players about how they would go about that, so that I can incorporate that in an alpha version.
"Yes, there was a spambot some time ago on these forums." - aa