Create an account


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DEKU TREE map blender export questions

#1
Hey guys,
I've built up this map using Blender.
Its in its early stages, but I need to do some play testing.
The problem is, I am on a Mac, and I can't figure out for the life of me how to get this thing onto NetRadiant, and then get it working for nexuiz/xonotic.

Could anyone offer some advice, or provide some links for some tutorials?
I am not very tech savy, and I have no idea what I'm doing.

[Image: 38462_449389082268_511262268_6191219_2822195_n.jpg]

[Image: 38941_449389587268_511262268_6191229_3200732_n.jpg]

[Image: 37540_449389267268_511262268_6191226_6850732_n.jpg]

Thanks,
filip
Reply

#2
So I exported the map as .map, tried to open in Net Radiant, n nothing happens.
But I get one of these:

Gtk-WARNING **: Unable to find default local directory monitor type

Loading map from /Users/filip/Documents/dekutree*.map
Open file /Users/filip/Documents/dekutree*.map for read...success
Texture load failed: "textures/"
Texture load failed: "textures/trunk2"
Loaded Texture: "textures/common/caulk"
Texture load failed: "textures/trunk_interior"
Texture load failed: "textures/trunk"
Texture load failed: "textures/wood"
66:152: parse error at 'grain': expected '#number'
brush 7: parse error
entity 0: parse error
map load timer: 0.00 second(s) elapsed
--- LoadMapFile ---
/Users/filip/Documents/dekutree*.map
0 primitive
0 entities
Reply

#3
Odd... Which exporter are you using?
Maybe try exporting it as a model instead? (no further editing possible in radiant then, though)
Links to my: SoundCloud and bandcamp accounts
Reply

#4
FrutieX, filip and I are working together on this. Is there an exporter you could recommend?
Reply

#5
(07-24-2010, 02:24 AM)Peroxyde Wrote: FrutieX, filip and I are working together on this. Is there an exporter you could recommend?

Any md3, ase, obj exporter that works Smile
Google should easily find you one
Links to my: SoundCloud and bandcamp accounts
Reply

#6
(07-24-2010, 02:26 AM)FruitieX Wrote:
(07-24-2010, 02:24 AM)Peroxyde Wrote: FrutieX, filip and I are working together on this. Is there an exporter you could recommend?

Any md3, ase, obj exporter that works Smile
Google should easily find you one

If I have objects in my map, like torches or statues, should I export them as objects and add them in net radiant, or could I just merge them with the map before I export? Is any particular method better?
Reply

#7
Hi filip!Did you use z80's exporter script or default Blender map exporter. Because z80 wrote a neat map exporter for blender you could use. here yo can find the thread with the link to it
bye!
Reply

#8
Hi. I just wanted to mention that there's a pretty good tutorial over here along with some other interesting stuff on optimizing your blender meshes for games in general. There's also a very interesting walkthrough on how he realised a whole map using a workflow between radiant and blender here
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Rainbow [NEED HELP] Player models. Import to blender, export to xonotic. Snekky 1 4,260 04-19-2020, 09:16 AM
Last Post: DarkFox
  Questions from new mapper darkhog 4 3,548 09-05-2015, 06:53 AM
Last Post: darkhog
Smile Baking lightmaps in Blender unbirthday 0 3,581 02-15-2013, 08:23 AM
Last Post: unbirthday
  Blender .maps not working in NetRadiant commodore256 6 10,158 09-09-2012, 10:36 AM
Last Post: commodore256
  Normal mapping in blender anark10n 4 8,567 06-25-2012, 04:34 AM
Last Post: poVoq
  Making a SMB Map, from Blender to Radiant just failures Soelen 20 26,042 03-15-2012, 02:58 PM
Last Post: GarthPS
  iqm export balaam 8 10,666 10-07-2011, 07:00 AM
Last Post: Droid
Sad iqm export not working Droid 2 4,016 09-10-2011, 04:58 AM
Last Post: Droid
  questions on destructible objects hutty 1 3,092 05-09-2011, 05:50 AM
Last Post: CuBe0wL
  Importing ASE models from 3dsmax/Blender into NetRadiant Oblivion 3 18,134 03-06-2011, 02:52 PM
Last Post: Freakinger

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-