06-06-2025, 09:58 PM
(This post was last modified: 06-06-2025, 10:21 PM by athrowaway.)
I am a fan of TF2 and its take on the shooter genre. Why not a game-mode with classes that have distinct roles like that game? Instead of looting powerups and weapons, you choose a class that comes with a set of abilities and weapons that encourage a specific playstyle. The clases could be designed to check and balance one another to keep things interesting and to encourage teamwork. I think it could be a lot of fun if done right. Instead of copying TF2 exactly, the mod could be balanced in a way that would work better in Xonotic.
Class Ideas:
Class Ideas:
- Scout - can move fast, use grapling hook
- Rocketman - can shoot aoe rockets and do rocket jumps without taking damage from own rockets
- Demoman - can create traps with explosives
- Engineer - can build turrets, health dispensers, etc
- Medic - has weapons that heal allies
- Spy - can turn invisible, diguise as the enemy, sabotage enemy engineer buildings, etc
- Heavy - Can tank a lot of damage but moves slow, great when working with medic
- Sniper - snipes people