01-03-2011, 04:23 AM
Just a thought (or maybe it's already implemented and I didn't notice?). I noticed that a good deal of time I am running around with laser and shotty during matches. Getting weapons got more important, depending on the map. But also the health and armor refilling is something you need to invest more time into than before.
That's why I thought maybe it would help to adapt weapon/ammo respawns dynamically, maybe even health and armor respawns (except for the mega respawns, which people tend to memorize and time). Meaning that when you have a lot of players on a server, things respawn quicker, whereas they respawn in the regular time intervals when there are only a few players.
Is that idea totally weird? Or what do you think?
That's why I thought maybe it would help to adapt weapon/ammo respawns dynamically, maybe even health and armor respawns (except for the mega respawns, which people tend to memorize and time). Meaning that when you have a lot of players on a server, things respawn quicker, whereas they respawn in the regular time intervals when there are only a few players.
Is that idea totally weird? Or what do you think?
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!