You mean - if a player dies before he reches his target - he is "loosing trace" and getting new target.
The nobs vs. pros aspect seems true - it has two aspects:
- unskilled players might get badly frustrated of quick dying
- skilled players might get lots of satisfaction if they manage to hunt down lots of targets
I'am updating the previous post
The nobs vs. pros aspect seems true - it has two aspects:
- unskilled players might get badly frustrated of quick dying
- skilled players might get lots of satisfaction if they manage to hunt down lots of targets
I'am updating the previous post
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain