Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Normal mapping in blender

#1
Not sure if this is the appropriate place to ask for assistance, apologies if it's not.

So here's my problem; I'm trying to normal map the shotgun model following every tutorial on how to normal map in blender. The low poly model is one mesh object, the high poly version is made up of many separate mesh objects. Following the normal mapping tutorials results in disruptive grain and also the maps of other objects that do not occupy the same 3D space appearing on maps of unassociated UV islands. When I use the same techinique on something simpler, for example a cube with cylinders in its projecting from its faces, it results in a pretty good normal map. This same problem occurs when I try to map the diffuse texture of the high-poly shotugn onto the low-poly shotgun. Increasing the bias to 0.001 reduces this effect but does not eliminate it.

Any idea why this happens?
How long is a piece of string?
Reply

#2
Hmm, screenshots would probably explain it better, but I am also no expert with this.

I guess you should rather ask this on the blenderartists board.

Hmm, maybe if you can try to "explode" the mesh like described here:
http://joeyspijkers.com/t_normalmapping.html

Also not sure if that is part of the problem, but moving mirrored uv islands by "1" in the uv space helps with baking those a lot.
Reply

#3
I've been trying to upload the blend both here and on blenderartists, but for some reason, it had not failed to go through when i made both threads. here's the blend, the high-poly version is on layer 2.

.zip   shotgun_12.blend.zip (Size: 4.12 MB / Downloads: 5)
How long is a piece of string?
Reply

#4
(06-24-2012, 12:47 PM)poVoq Wrote: Hmm, maybe if you can try to "explode" the mesh like described here:
http://joeyspijkers.com/t_normalmapping.html

This technique worked like a charm, thanks for the post!
How long is a piece of string?
Reply

#5
Glad that I could help out. The model looks great btw.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Help, how I create a new texture for mapping? derrant 9 6,424 09-02-2021, 05:08 PM
Last Post: ballerburg9005
Rainbow [NEED HELP] Player models. Import to blender, export to xonotic. Snekky 1 4,272 04-19-2020, 09:16 AM
Last Post: DarkFox
Brick trying to get into mapping, HAALP TheSmasher1992 21 10,133 06-14-2018, 02:04 PM
Last Post: Julius
  What is needed to get started mapping? twitch 5 4,876 01-15-2017, 10:13 PM
Last Post: twitch
  Mapping tutorials tZork 38 54,242 09-05-2015, 02:40 AM
Last Post: darkhog
  qer_normalImage texture: sets the normal map for bump mapping kristus 2 5,999 07-20-2013, 12:50 PM
Last Post: kristus
Smile Baking lightmaps in Blender unbirthday 0 3,587 02-15-2013, 08:23 AM
Last Post: unbirthday
  Blender .maps not working in NetRadiant commodore256 6 10,166 09-09-2012, 10:36 AM
Last Post: commodore256
  Making a SMB Map, from Blender to Radiant just failures Soelen 20 26,074 03-15-2012, 02:58 PM
Last Post: GarthPS
  Mapping pcfreak1997 11 10,945 11-09-2011, 07:47 PM
Last Post: forseti

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-