08-31-2010, 06:43 PM
(04-04-2010, 05:25 PM)tZork Wrote: Are you happy with simply inheriting the gun as is from Nexuiz? Im not to hot on the idea, heres my suggestion. Id love to hear your ideas too!
Baseline is current release Nexuiz (not svn!)
General:
Guns have different armor pierce profiles (rather then current flat-rate)
More ammo types
More self-damage
Laser & Shotgun:
Merge those two by removing the shotty secondary and replacing it with "laser".
SG: good dmg, low AP
laser: low dmg, med AP
Machine gun & Camping rifle:
Merge. primary bullet span, secondary snipe.
Primary: low dmg & ap
Secondary: high dmg & ap. Headshot ignores ar.
Own ammo type
Grenade launcher:
Less radius on primary, slower refire on secondary, longer lifetime on secondary.
Medium dmg & ap
Own ammo type.
Crylink:
No negative force, instead make it take away from target velocity.
Medium dmg, low ap
Electro:
Slower rate of fire on both modes (specially secondary), 150-200% more combo damage.
medium-high(combo) dmg, medium ap
Rocket launcher & Hagar:
Merge or delete hagar. add detonate button instead of hogging rl secondary for it. rocket guidance off by default (make mutator).
High dmg, low ap
Own ammo type.
Nex gun:
Slower primary refire, less force, more damage, more ammo use.
Secondary half damage but double and inverted force.
Medium dmg, high ap
HLAC:
Higher base damage, Higher ROF, damage/force falloff (quite rapid) bu range. Fixed pattern secondary.
Very high dmg, very low ap
Fireball:
Make it look % feel more like a Plasma ball maybe?
Own ammo type.
I would like to graze this idea, I did a walk through xonotic and saw the mortar side sticks to the walls with a delay that I found interesting but in the players explodes instantly, my idea is that the grenade also adhere to the player and instead to explode instantly that a delay would also have something fun and interesting than you think?
sorry I'm using the google translator is not inlges