04-04-2010, 09:21 PM
(04-04-2010, 05:25 PM)tZork Wrote: General:
Guns have different armor pierce profiles (rather then current flat-rate)
More ammo types
More self-damage
Yes! High velocity weapons pierce armor better, but damages it less. Shotgun is heavily blocked by armor, but chips away at it more. Electro shocks you, so armor is less involved. Crylink, as a defensive weapon (see below) does less damage but does eat away at armor.
Quote:Laser & Shotgun:
Merge those two by removing the shotty secondary and replacing it with "laser".
SG: good dmg, low AP
laser: low dmg, med AP
You'll get a lot of objections to changing laser. The right click is quite handy after a quick laser jump. Or the laser could get a secondary function (melee stun gun?)
Shotgun - Give it the camping rifle function. Eight shot magazine. Left click is aimed fire. Right click rapid fires until magazine empty.
Quote:Machine gun & Camping rifle:
Merge. primary bullet span, secondary snipe.
Primary: low dmg & ap
Secondary: high dmg & ap. Headshot ignores ar.
Own ammo type
Yes, good way to get rid of excess bullet weapons. I was thinking to have rifle function let you squeeze off 3 rounds per second. Lessen the damage some to compensate. Increase recoil so you can't get accurate shots that fast. Possible problem- recoil compensation scripts. No more reloading.
Yoda has a model that appears to have over/under barrels that could be good for this.
Quote:Grenade launcher:
Less radius on primary, slower refire on secondary, longer lifetime on secondary.
Medium dmg & ap
Own ammo type.
Primary feels pretty good as is, but secondary feels a bit useless sometimes. We've discussed having it be a sticky mine with proximity fuse.
Quote:Crylink:
No negative force, instead make it take away from target velocity.
Medium dmg, low ap
Great idea, I suggested it on irc as a solution to Kojn's critique of rocket and laser flyers, but it'll need a much higher projectile speed, and more projectiles Have it add some negative vertical velocity to players in air, bringing them towards ground. One person claimed it originally did that and was not liked.
Quote:Electro:
Slower rate of fire on both modes (specially secondary), 150-200% more combo damage.
medium-high(combo) dmg, medium ap
Why? Don't slow the game down! Bring back the ability to ignite secondary with primary in mid-air (electro ball proximity detection)
Quote:Rocket launcher & Hagar:
Merge or delete hagar. add detonate button instead of hogging rl secondary for it. rocket guidance off by default (make mutator).
High dmg, low ap
Own ammo type.
bindable rocket detonate cmd would be nice. hagar I increase projectile velocity on so it is not so useless. make it more ap on direct hits. like rpg. slow down refire a small amount. I like guidance How can a 24th century rocket not have guidance when we already have it in the 21st century? This is supposed to be high-tech weaponry!
Quote:Nex gun:
Slower primary refire, less force, more damage, more ammo use.
Secondary half damage but double and inverted force.
Medium dmg, high ap
slowing the game down again! >: I was already annoyed by the change from 1.4 to 1.5 secs and changed it back on my server. Drastically lower the force. High velocity low mass (zero mass?) projectiles have very little kick.
Quote:HLAC:
Higher base damage, Higher ROF, damage/force falloff (quite rapid) bu range. Fixed pattern secondary.
Very high dmg, very low ap
Increase force by 75%. Cut damage by 1/3. That way it becomes a defensive weapon to disorient and throw off course (or off map) an attacking player. It *is* a laser weapon after all, so it should throw people around like laser pistol does. Doing this also cuts damage greatly because less shots hit as they are bounced away from your aim point.
Quote:Fireball:
Make it look % feel more like a Plasma ball maybe?
Own ammo type.
sure why not?