04-07-2010, 10:06 AM
i would increase the negative velocity of the crylink to make it useful for chasing flag carriers, and change it's secondary to something like that funny green sticky siege like RBI mode (can't recall how way back that was).
Mortar is fine to me, both primary and secondary
electro i would increase primary fire and combo effect
hagar-> don't need it if HLAC remains, change it to smthg like the Duke nuke'm proximity detonators (with a laser for a trigger) (that would change 1-1 gameplay an awfull lot i guess) or a quakeish lg .
Nex, whatever, tzork's idea sounds good, preferably own ammotype.
Machinegun-> i agree with Fruityx making it a starting weapon, and adding 2.5.2 vanilla sg as pick up.
laser (primary same, secondary whatever, no idea).
Fireball, its fiiinneee, not a weapon to really break balance with it's huge ammo consumption.
camping rifle-> make it someting like more charge leads to more % of its damage to go into health than armor, retain headshot but 30% higher dmg.
rl is fine...
Mortar is fine to me, both primary and secondary
electro i would increase primary fire and combo effect
hagar-> don't need it if HLAC remains, change it to smthg like the Duke nuke'm proximity detonators (with a laser for a trigger) (that would change 1-1 gameplay an awfull lot i guess) or a quakeish lg .
Nex, whatever, tzork's idea sounds good, preferably own ammotype.
Machinegun-> i agree with Fruityx making it a starting weapon, and adding 2.5.2 vanilla sg as pick up.
laser (primary same, secondary whatever, no idea).
Fireball, its fiiinneee, not a weapon to really break balance with it's huge ammo consumption.
camping rifle-> make it someting like more charge leads to more % of its damage to go into health than armor, retain headshot but 30% higher dmg.
rl is fine...