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A Garry's Mod / sandbox system

#2
Awww... no replies to this? I already finished coding most of the basics Tongue If anyone is curious, see mirceakitsune/sandbox.

What we have so far: Models can be spawned, removed, and copied. Models can be grabbed and carried around, similar to the gravity gun in Half-Life 2 (using the drag system previously available with sv_cheats, see button8). There is also a menu which gives the basic sandbox tools, available just like the Team Select menu (F7 by default). Object editing comes next, and I'll probably get to that tonight. If we're lucky, ODE physics might not be as buggy as years ago, and will work also Big Grin

Also, I had a chat with LordHavoc about this. Apparently it's possible to pose rigged models from in-game, same way as in Garry's Mod! Big Grin Animations created that way can be saved and loaded to / from text files. No idea how to implement something that advanced however, nor how QC can manipulate bones at all. But that's a very good thing to know.
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Messages In This Thread
A Garry's Mod / sandbox system - by MirceaKitsune - 10-23-2011, 03:56 PM
RE: A Garry's Mod / sandbox system - by MirceaKitsune - 10-25-2011, 10:39 AM
RE: A Garry's Mod / sandbox system - by CuBe0wL - 10-25-2011, 10:52 AM
RE: A Garry's Mod / sandbox system - by tZork - 10-27-2011, 01:41 PM
RE: A Garry's Mod / sandbox system - by Creation - 11-23-2011, 04:22 AM
RE: A Garry's Mod / sandbox system - by Ihsan - 11-24-2011, 04:59 PM
RE: A Garry's Mod / sandbox system - by 3agle427 - 01-05-2019, 10:52 PM

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