(11-16-2011, 06:07 PM)tZork Wrote: looks like surfacelight with high q3map_lightSubdivide
Do you know how I can get rid of it?
(11-18-2011, 04:01 AM)aexoxea Wrote: You noted in your original post that this is an unfinished version; if I may ask, what are your plans for the finished version?
The two main things are:
- Finalised item placement - After proper playtesting, I'll know whether there's too much/too little armour/health, or if the weapon selection is good etc.
- Texture alignment - You can see from the screenshots that the textures don't line up with surface edges. This needs to be fixed.
AKA [~] John Smith on Nexuiz
