04-26-2010, 09:12 AM
(04-04-2010, 05:25 PM)tZork Wrote: Are you happy with simply inheriting the gun as is from Nexuiz? Im not to hot on the idea, heres my suggestion. Id love to hear your ideas too!
Baseline is current release Nexuiz (not svn!)
General:
Guns have different armor pierce profiles (rather then current flat-rate)
More ammo types
More self-damage
Laser & Shotgun:
Merge those two by removing the shotty secondary and replacing it with "laser".
SG: good dmg, low AP
laser: low dmg, med AP
Absolutely not, laser and SG should stay separate and laser secondary should also stay as is for fast switching.
Quote:Machine gun & Camping rifle:
Merge. primary bullet span, secondary snipe.
Primary: low dmg & ap
Secondary: high dmg & ap. Headshot ignores ar.
Own ammo type
Own ammo type not needed, no other gun shares that ammo type but this is essentially the existing camping rifle, with primary and secondary switched. Why not have primary exact, and secondary spam, like in the rifle? Different armor behaviour I agree with partially (it makes it impossible to know how much damage you CAN take).
Quote:Grenade launcher:
Less radius on primary, slower refire on secondary, longer lifetime on secondary.
Medium dmg & ap
Own ammo type.
Why not, but ammo type should stay shared with RL.
Quote:Crylink:
No negative force, instead make it take away from target velocity.
Medium dmg, low ap
Should also drag down then, then sure, why not. Could make negative force generally mean reducing velocity
Quote:Electro:
Slower rate of fire on both modes (specially secondary), 150-200% more combo damage.
medium-high(combo) dmg, medium ap
More combo damage, sure.
Even slower fire rate, no. It's slow enough as is.
Quote:Rocket launcher & Hagar:
Merge or delete hagar. add detonate button instead of hogging rl secondary for it. rocket guidance off by default (make mutator).
High dmg, low ap
Own ammo type.
Guiding should stay as is, but maybe be weakened. Hagar, no idea. It's already a lost cause in the svn balance, removing it doesn't make it any worse.
Quote:Nex gun:
Slower primary refire, less force, more damage, more ammo use.
Secondary half damage but double and inverted force.
Medium dmg, high ap
I suppose many users insist on secondary being zoom. Personally I don't, I have that on the middle button.
Quote:HLAC:
Higher base damage, Higher ROF, damage/force falloff (quite rapid) bu range. Fixed pattern secondary.
Very high dmg, very low ap
Beware, you may be duplicating the crylink
Quote:Fireball:
Make it look % feel more like a Plasma ball maybe?
Own ammo type.
How it looks I don't care. But why do you want more ammo types? I consider it a very good thing that there is currently only 4+1 ammo types - it means you have to think about your ammo use more on well-made maps (with not excessive ammo on it).