(04-26-2010, 06:58 PM)Roanoke Wrote: Charging laser would be the laser's secondary fire. You still have not explained why overheating would slow the game down. Besides, if that slows the game down, let's remove refire times and respawn times. Also, infinite ammo.
I fully agree with you, let me show that in Pytonish way:
Code:
if slow_down_mechanisms == False:
game_goes_lightspeed = True
no_human_can_play_it_anymore = True
Overheating makes the game more interesting - it requires more skill to do amazing things! There always can be developed a mutator called "Hardcore" witch turns off most of the "slow_down_mechanisms" for Cyborgs only.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain