Create an account


Thread Rating:
  • 8 Vote(s) - 3.63 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Weapons function

#62
(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Laser & Shotgun:
...
Absolutely not, laser and SG should stay separate and laser secondary should also stay as is for fast switching.
Well i certainly like and use the laser switch allot in Nexuiz, Shotgun too. However the current shotgun is so effective nothing else is really a good idea at close range (cept maybe a nex-sg combo if your aim is true) This presents a tough balancing situation as you either make the sg shit and thus kill the close range weapon or just accept that a freshspawn can mow you down in seconds. The only other way i see to somewhat remedy this is much lower start ammo for sotty; but unless its under 4 shells it wont help the situation where you spawn on top of a target. Also without somehow limiting the start shotty, theres no much room for a 'super shotgun' (unless we where to make the sg not a start wep and maybe beef it a bit)

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Machine gun & Camping rifle:
...
Own ammo type not needed, no other gun shares that ammo type Wink but this is essentially the existing camping rifle, with primary and secondary switched. Why not have primary exact, and secondary spam, like in the rifle? Different armor behaviour I agree with partially (it makes it impossible to know how much damage you CAN take).
Good point abt the ammo Big Grin On second thought tough, the full auto (or snipe function depending on what gun you look at) both mg and rifle share the same balance related issue; being both a close and longrange weapon at once. Perhaps having reload on both and having the secondary as the reload key? on sure here; that doesn't sound like a great idea either. The armor point is is sorta moot since with all radius weps the damage is variable unless you score a direct hit; thus your never really sure "how much dmg" you can take anyway. provided you even know whats going to hit you Wink

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Grenade launcher:
...
Why not, but ammo type should stay shared with RL.
Why? I always found it stoooopid that those share ammo. The reasoning for them having separate types is it simply makes balancing maps (as for as ammo go) much easier.

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Crylink:
...
Should also drag down then, then sure, why not. Could make negative force generally mean reducing velocity Tongue
Or maybe ignore z velocity if < 0, else it may accelerate ppl downwards to much Tongue

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Electro:
...

More combo damage, sure.

Even slower fire rate, no. It's slow enough as is.
(04-04-2010, 05:25 PM)tZork Wrote: Baseline is current release Nexuiz (not svn!)
(current release electro's NOT slow)
Other ideas: Secondary stick to surfaces on first impact. Give primary some gravity making the electro more mortar like and removing mortar.

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Rocket launcher & Hagar:
...
Guiding should stay as is, but maybe be weakened. Hagar, no idea. It's already a lost cause in the svn balance, removing it doesn't make it any worse.
Why should guiding should stay? Id like it gone since it makes this gun impossibly powerful, the trade-off would be lowering damage and im not to hot on that. As for the hagar, again assuming the base is Nexuiz release; the svn settings where never tried to any meaningful extent and should not be used as base for Xonotic IMO.

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Nex gun:
...
I suppose many users insist on secondary being zoom. Personally I don't, I have that on the middle button.
Try binding it to a key close to your movement keys instead, even better (as you wont tense up your aim hand while holding zoom) Tongue And some ppl will always resist any change, nothing can change that. same as its also not a valid argument against change.

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: HLAC:
...
Beware, you may be duplicating the crylink Tongue
Yeh good catch, perhaps a fusion / merge of the two as they are close already.

(04-26-2010, 09:12 AM)divVerent Wrote:
(04-04-2010, 05:25 PM)tZork Wrote: Fireball:
....
How it looks I don't care. But why do you want more ammo types? I consider it a very good thing that there is currently only 4+1 ammo types - it means you have to think about your ammo use more on well-made maps (with not excessive ammo on it).
Again ammo availability is a important thing for map and weapon balance. Nexuiz failed miserably at this because of the 4-ammo-only policy. If nothing is done abt that its better to use no ammo (or maybe one ammo). Essentially Nexuiz ignored this very useful tool for balancing, imagine for example the nexgun having its own ammo type from the get-go; the issue and constant debate over that gun prly would never have happened as it simply would not have been possible to gobble up crylinks and electros (and their shared ammo packs) to feed the beast.

(04-27-2010, 12:09 AM)MDWGUNS Wrote: I like the refire times, but by introducing overheating the game is becoming very similar to Quake. Or does this issue not even register.
Since when did quake have overheating?

(04-27-2010, 12:09 AM)MDWGUNS Wrote: But from what div is saying not much of what we are discussing will eventuate.
Thats divVerent's take on the subject MDWGUNS, not some indisputable law. Or are some ppl not allowed to speak unless what they say are set in stone? Wink

(04-27-2010, 12:09 AM)MDWGUNS Wrote: BTW are going to release the RAGE video sometime kojn? And why is it every time i ask that peoples general response is hahahaha?
This is why: http://www.alienTRAP.org/forum/viewtopic...875#p75875 But to be fair, franco is the one you should ask; he took over that project afaik.



Messages In This Thread
Weapons function - by tZork - 04-04-2010, 05:25 PM
RE: Weapons function - by ThePWTULN - 04-04-2010, 05:45 PM
RE: Weapons function - by DiaboliK - 04-04-2010, 05:49 PM
RE: Weapons function - by tZork - 04-04-2010, 06:03 PM
RE: Weapons function - by Aleator - 04-04-2010, 06:47 PM
RE: Weapons function - by Roanoke - 04-04-2010, 07:48 PM
RE: Weapons function - by tZork - 04-04-2010, 08:50 PM
RE: Weapons function - by theShadow - 04-04-2010, 08:51 PM
RE: Weapons function - by Silica Gel: Do Not Eat - 04-04-2010, 09:00 PM
RE: Weapons function - by Cuinnton - 04-04-2010, 09:19 PM
RE: Weapons function - by nox - 04-04-2010, 09:21 PM
RE: Weapons function - by Roanoke - 04-04-2010, 09:32 PM
RE: Weapons function - by tZork - 04-04-2010, 09:48 PM
RE: Weapons function - by nox - 04-04-2010, 10:38 PM
RE: Weapons function - by Roanoke - 04-04-2010, 11:10 PM
RE: Weapons function - by Sepelio - 04-04-2010, 09:58 PM
RE: Weapons function - by Cuinnton - 04-04-2010, 10:22 PM
RE: Weapons function - by FruitieX - 04-05-2010, 03:10 AM
RE: Weapons function - by Debugger - 04-05-2010, 04:00 AM
RE: Weapons function - by PCLizard - 04-05-2010, 08:03 AM
RE: Weapons function - by tZork - 04-05-2010, 12:13 PM
RE: Weapons function - by Cortez666 - 04-05-2010, 01:27 PM
RE: Weapons function - by Roanoke - 04-05-2010, 02:23 PM
RE: Weapons function - by theShadow - 04-05-2010, 02:45 PM
RE: Weapons function - by Lee_Stricklin - 04-05-2010, 04:28 PM
RE: Weapons function - by Roanoke - 04-05-2010, 04:31 PM
RE: Weapons function - by Spyroviper - 04-06-2010, 07:14 AM
RE: Weapons function - by esteel - 04-06-2010, 07:56 AM
RE: Weapons function - by Roanoke - 04-06-2010, 11:31 AM
RE: Weapons function - by Spyroviper - 04-06-2010, 11:44 AM
RE: Weapons function - by booo - 04-07-2010, 10:06 AM
RE: Weapons function - by Roanoke - 04-07-2010, 11:23 AM
RE: Weapons function - by Erusavion - 04-07-2010, 12:50 PM
RE: Weapons function - by unfa - 04-10-2010, 09:35 AM
RE: Weapons function - by tankmiche - 04-11-2010, 05:02 AM
RE: Weapons function - by Debugger - 04-11-2010, 05:08 AM
RE: Weapons function - by unfa - 04-11-2010, 08:27 AM
RE: Weapons function - by theShadow - 04-11-2010, 08:48 AM
RE: Weapons function - by Roanoke - 04-11-2010, 01:45 PM
RE: Weapons function - by unfa - 04-11-2010, 03:12 PM
RE: Weapons function - by tZork - 04-13-2010, 01:35 AM
RE: Weapons function - by Roanoke - 04-13-2010, 05:40 PM
RE: Weapons function - by rainerzufalldererste - 04-17-2010, 06:37 AM
RE: Weapons function - by unfa - 04-18-2010, 02:34 PM
RE: Weapons function - by theShadow - 04-21-2010, 03:07 PM
RE: Weapons function - by MDWGUNS - 04-23-2010, 07:10 AM
RE: Weapons function - by kojn^ - 04-23-2010, 07:00 PM
RE: Weapons function - by GreEn`mArine - 04-24-2010, 05:13 AM
RE: Weapons function - by MDWGUNS - 04-24-2010, 06:13 AM
RE: Weapons function - by parasti - 04-24-2010, 07:44 AM
RE: Weapons function - by kojn^ - 04-24-2010, 10:58 AM
RE: Weapons function - by MDWGUNS - 04-25-2010, 01:08 AM
RE: Weapons function - by BeefotronX - 04-25-2010, 10:29 PM
RE: Weapons function - by Roanoke - 04-25-2010, 11:48 PM
RE: Weapons function - by MDWGUNS - 04-26-2010, 04:45 AM
RE: Weapons function - by kojn^ - 04-26-2010, 07:24 AM
RE: Weapons function - by MDWGUNS - 04-26-2010, 08:31 AM
RE: Weapons function - by Roanoke - 04-26-2010, 06:58 PM
RE: Weapons function - by rabs - 04-27-2010, 05:13 AM
RE: Weapons function - by divVerent - 04-26-2010, 09:12 AM
RE: Weapons function - by tZork - 04-27-2010, 02:48 AM
RE: Weapons function - by Roanoke - 04-27-2010, 06:31 PM
RE: Weapons function - by tZork - 04-28-2010, 09:41 AM
RE: Weapons function - by Roanoke - 04-28-2010, 08:20 PM
RE: Weapons function - by cozmium - 04-29-2010, 04:48 AM
RE: Weapons function - by unfa - 04-26-2010, 07:43 PM
RE: Weapons function - by MDWGUNS - 04-27-2010, 12:09 AM
RE: Weapons function - by MDWGUNS - 04-27-2010, 06:28 AM
RE: Weapons function - by Cortez666 - 04-27-2010, 07:10 AM
RE: Weapons function - by nifrek - 04-27-2010, 07:28 AM
RE: Weapons function - by kojn^ - 04-27-2010, 10:50 AM
RE: Weapons function - by Cortez666 - 04-27-2010, 11:58 AM
RE: Weapons function - by tZork - 04-27-2010, 01:16 PM
RE: Weapons function - by MDWGUNS - 04-27-2010, 07:55 PM
RE: Weapons function - by kojn^ - 04-28-2010, 07:22 AM
RE: Weapons function - by kojn^ - 04-28-2010, 11:04 AM
RE: Weapons function - by tZork - 04-28-2010, 01:06 PM
RE: Weapons function - by kuniu the frogg - 04-28-2010, 02:13 PM
RE: Weapons function - by cozmium - 04-28-2010, 07:19 PM
RE: Weapons function - by Cheshire Cat - 04-28-2010, 08:17 PM
RE: Weapons function - by Will - 04-28-2010, 11:29 PM
RE: Weapons function - by kojn^ - 04-29-2010, 06:38 AM
RE: Weapons function - by Lee_Stricklin - 04-29-2010, 06:50 AM
RE: Weapons function - by Roanoke - 04-29-2010, 07:11 PM
RE: Weapons function - by GT_Gene - 05-03-2010, 12:47 AM
RE: Weapons function - by unfa - 05-03-2010, 11:54 AM
RE: Weapons function - by Roanoke - 05-03-2010, 05:56 PM
RE: Weapons function - by kojn^ - 05-04-2010, 06:47 AM
RE: Weapons function - by tZork - 05-04-2010, 09:52 AM
RE: Weapons function - by kojn^ - 05-05-2010, 10:53 AM
RE: Weapons function - by GT_Gene - 05-04-2010, 03:29 PM
RE: Weapons function - by Roanoke - 05-05-2010, 06:14 PM
RE: Weapons function - by GT_Gene - 05-06-2010, 12:38 AM
RE: Weapons function - by Roanoke - 05-06-2010, 06:06 PM
RE: Weapons function - by GT_Gene - 05-08-2010, 12:18 AM
RE: Weapons function - by Roanoke - 05-08-2010, 01:20 PM
RE: Weapons function - by Lee_Stricklin - 05-06-2010, 01:30 AM
RE: Weapons function - by Halogene - 05-06-2010, 04:44 AM
RE: Weapons function - by Lee_Stricklin - 05-06-2010, 05:35 AM
RE: Weapons function - by Halogene - 05-06-2010, 10:31 AM
RE: Weapons function - by Flying Steel - 05-06-2010, 11:07 AM
RE: Weapons function - by parasti - 05-06-2010, 12:44 PM
RE: Weapons function - by kojn^ - 05-07-2010, 07:05 AM
RE: Weapons function - by tZork - 05-06-2010, 12:51 PM
RE: Weapons function - by Flying Steel - 05-22-2010, 01:18 PM
RE: Weapons function - by Halogene - 05-06-2010, 01:57 PM
RE: Weapons function - by Flying Steel - 05-06-2010, 02:02 PM
RE: Weapons function - by DiaboliK - 05-06-2010, 02:40 PM
RE: Weapons function - by Flying Steel - 05-06-2010, 09:10 PM
RE: Weapons function - by Halogene - 05-07-2010, 03:10 AM
RE: Weapons function - by Flying Steel - 05-08-2010, 04:13 PM
RE: Weapons function - by Halogene - 05-17-2010, 03:07 AM
RE: Weapons function - by Flying Steel - 05-17-2010, 12:19 PM
RE: Weapons function - by Roanoke - 05-08-2010, 06:58 PM
RE: Weapons function - by Flying Steel - 05-08-2010, 09:08 PM
RE: Weapons function - by Roanoke - 05-09-2010, 07:39 PM
RE: Weapons function - by kojn^ - 05-10-2010, 06:46 AM
RE: Weapons function - by Roanoke - 05-10-2010, 06:29 PM
RE: Weapons function - by kojn^ - 05-11-2010, 06:56 AM
RE: Weapons function - by Halogene - 05-18-2010, 02:43 AM
RE: Weapons function - by nifrek - 05-18-2010, 06:08 AM
RE: Weapons function - by kojn^ - 05-18-2010, 06:47 AM
RE: Weapons function - by Halogene - 05-18-2010, 07:50 AM
RE: Weapons function - by Flying Steel - 05-19-2010, 01:00 PM
RE: Weapons function - by kojn^ - 05-18-2010, 07:35 PM
RE: Weapons function - by killgenerals - 05-20-2010, 07:55 AM
RE: Weapons function - by Flying Steel - 05-20-2010, 10:14 AM
RE: Weapons function - by kojn^ - 05-20-2010, 06:01 PM
RE: Weapons function - by killgenerals - 05-21-2010, 03:12 AM
RE: Weapons function - by Halogene - 05-20-2010, 10:45 AM
RE: Weapons function - by Flying Steel - 05-20-2010, 11:28 AM
RE: Weapons function - by killgenerals - 05-20-2010, 01:10 PM
RE: Weapons function - by Flying Steel - 05-20-2010, 01:24 PM
RE: Weapons function - by killgenerals - 05-20-2010, 01:36 PM
RE: Weapons function - by Flying Steel - 05-20-2010, 03:42 PM
RE: Weapons function - by killgenerals - 05-20-2010, 03:44 PM
RE: Weapons function - by Flying Steel - 05-20-2010, 03:45 PM
RE: Weapons function - by Cortez666 - 05-20-2010, 05:11 PM
RE: Weapons function - by Trev_Nacho - 05-20-2010, 08:40 PM
RE: Weapons function - by parasti - 05-21-2010, 07:44 AM
RE: Weapons function - by killgenerals - 05-20-2010, 04:07 PM
RE: Weapons function - by Flying Steel - 05-20-2010, 11:14 PM
RE: Weapons function - by Cortez666 - 05-21-2010, 05:36 AM
RE: Weapons function - by kojn^ - 05-21-2010, 06:57 AM
RE: Weapons function - by Halogene - 05-21-2010, 06:58 AM
RE: Weapons function - by killgenerals - 05-21-2010, 07:17 AM
RE: Weapons function - by kojn^ - 05-21-2010, 07:50 AM
RE: Weapons function - by Cortez666 - 05-21-2010, 07:27 AM
RE: Weapons function - by kojn^ - 05-21-2010, 07:42 AM
RE: Weapons function - by Cortez666 - 05-21-2010, 07:57 AM
RE: Weapons function - by killgenerals - 05-21-2010, 08:17 AM
RE: Weapons function - by Flying Steel - 05-21-2010, 10:57 AM
RE: Weapons function - by Cortez666 - 05-21-2010, 11:57 AM
RE: Weapons function - by Diomedes - 05-21-2010, 11:46 AM
RE: Weapons function - by Flying Steel - 05-21-2010, 12:17 PM
RE: Weapons function - by Diomedes - 05-21-2010, 12:32 PM
RE: Weapons function - by Flying Steel - 05-21-2010, 12:56 PM
RE: Weapons function - by kojn^ - 05-21-2010, 01:27 PM
RE: Weapons function - by killgenerals - 05-21-2010, 01:35 PM
RE: Weapons function - by kojn^ - 05-21-2010, 01:43 PM
RE: Weapons function - by killgenerals - 05-21-2010, 01:53 PM
RE: Weapons function - by Flying Steel - 05-21-2010, 02:04 PM
RE: Weapons function - by Cortez666 - 05-21-2010, 04:54 PM
RE: Weapons function - by Flying Steel - 05-21-2010, 07:18 PM
RE: Weapons function - by kojn^ - 05-21-2010, 01:58 PM
RE: Weapons function - by kojn^ - 05-21-2010, 02:15 PM
RE: Weapons function - by Roanoke - 05-21-2010, 06:00 PM
RE: Weapons function - by kojn^ - 05-22-2010, 11:28 AM
RE: Weapons function - by kuniu the frogg - 05-22-2010, 12:51 PM
RE: Weapons function - by Sepelio - 05-22-2010, 01:16 PM
RE: Weapons function - by chooksta - 05-22-2010, 01:54 PM
RE: Weapons function - by killgenerals - 05-22-2010, 02:56 PM
RE: Weapons function - by Flying Steel - 05-22-2010, 04:23 PM
RE: Weapons function - by XV22 - 05-23-2010, 10:10 AM
RE: Weapons function - by booo - 05-26-2010, 07:54 AM
RE: Weapons function - by Grasshopper - 06-12-2010, 06:17 AM
RE: Weapons function - by parasti - 06-12-2010, 06:31 AM
RE: Weapons function - by Roanoke - 06-12-2010, 12:12 PM
RE: Weapons function - by kojn^ - 06-13-2010, 03:47 PM
RE: Weapons function - by Roanoke - 06-13-2010, 03:49 PM
RE: Weapons function - by FruitieX - 06-20-2010, 10:08 AM
RE: Weapons function - by Roanoke - 06-20-2010, 11:15 AM
RE: Weapons function - by DiaboliK - 06-20-2010, 09:03 PM
RE: Weapons function - by Agamalama - 06-20-2010, 11:53 PM
RE: Weapons function - by kojn^ - 06-22-2010, 01:37 PM
RE: Weapons function - by lunitix - 07-06-2010, 12:28 AM
RE: Weapons function - by Fisume - 07-06-2010, 03:44 AM
RE: Weapons function - by FruitieX - 07-12-2010, 12:48 PM
RE: Weapons function - by kojn^ - 07-13-2010, 06:36 AM
RE: Weapons function - by Roanoke - 07-13-2010, 03:17 PM
RE: Weapons function - by kojn^ - 07-14-2010, 08:04 AM
RE: Weapons function - by Roanoke - 07-14-2010, 11:58 AM
RE: Weapons function - by Flying Steel - 07-14-2010, 01:26 PM
RE: Weapons function - by Roanoke - 07-14-2010, 01:41 PM
RE: Weapons function - by FruitieX - 07-21-2010, 04:25 AM
RE: Weapons function - by kojn^ - 07-15-2010, 06:37 AM
RE: Weapons function - by Halogene - 07-15-2010, 06:56 AM
RE: Weapons function - by Flying Steel - 07-15-2010, 09:30 AM
RE: Weapons function - by kojn^ - 07-15-2010, 11:12 AM
RE: Weapons function - by Roanoke - 07-15-2010, 11:48 AM
RE: Weapons function - by Flying Steel - 07-15-2010, 12:02 PM
RE: Weapons function - by Roanoke - 07-15-2010, 12:03 PM
RE: Weapons function - by Mr. Bougo - 07-21-2010, 04:30 AM
RE: Weapons function - by tangerian - 08-10-2010, 04:08 PM
RE: Weapons function - by MeloPixel - 08-31-2010, 06:43 PM
RE: Weapons function - by SFXMaster - 09-02-2010, 04:44 PM
RE: Weapons function - by vipus - 06-27-2011, 06:22 PM
RE: Weapons function - by Lightning III - 06-30-2011, 07:55 AM
RE: Weapons function - by Mirio - 06-30-2011, 08:11 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  [SUGGESTION] Multi view demo function Szkodnix 1 1,212 06-10-2025, 01:24 PM
Last Post: uis
  [SUGGESTION] Ignore function for messages emesde 9 12,690 04-27-2021, 07:36 PM
Last Post: sfkyale
  [SUGGESTION] Limited weapon slots & customizable spawn weapons MirceaKitsune 38 41,881 09-14-2014, 04:19 AM
Last Post: end user
  [SUGGESTION] Community Design Workshop: singleplayer weapons tutorial s1lence 4 8,793 07-03-2013, 07:43 PM
Last Post: Mirio
  [SUGGESTION] Real Weapons Miguel 27 31,172 11-16-2012, 09:55 PM
Last Post: HellYeah
Star [SUGGESTION] New ammo type for hitscan weapons s1lence 18 22,701 10-04-2012, 12:53 PM
Last Post: Mr. Bougo
  [SUGGESTION] Anti Vehicles Weapons philosphy Majki 10 11,861 04-14-2012, 02:05 PM
Last Post: freefang
  [SUGGESTION] Cut down on the number of weapons poVoq 109 108,462 02-04-2012, 01:44 PM
Last Post: s1lence
  [SUGGESTION] Decrease amount of carryable weapons? Sarge999 38 43,423 11-24-2011, 12:32 PM
Last Post: Sarge999
  [SUGGESTION] 5 secs respawn for weapons as default lda17h 15 18,156 11-22-2011, 11:06 AM
Last Post: Lee_Stricklin

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-