04-27-2010, 05:13 AM
(04-26-2010, 06:58 PM)Roanoke Wrote:Currently the laser has only one projectile fire (i.e its 'alternate fire' is a weapon switch). MDWGUNS has assumed from this that we are talking about a single fire laser. With this single fire being occupied by a version of the laser that needs to be 'charged' for the current movement we have, players would be less able to use this laser at an high frequency with the same power, thus slowing the game down.(04-26-2010, 08:31 AM)MDWGUNS Wrote: /snipCharging laser would be the laser's secondary fire. You still have not explained why overheating would slow the game down. Besides, if that slows the game down, let's remove refire times and respawn times. Also, infinite ammo.
(04-27-2010, 02:48 AM)tZork Wrote: Since when did quake have overheating?Again, here MDWGUNS means 'cooldown' rather than 'overheating'. I believe he references the effect where a player cannot switch weapons until the cooldown has been completed (the most extreme cooldown being the rail).
Currently, and I guess over the past year or so 'Camping' has been a very touchy subject in Australian Nexuiz. The average skill of players has been increasing dramatically. Exacerbating this has been players picking open, box like maps like dance, gasolinepowered, dm_castle, facing worlds, go and hydronexb4, as well as rejecting the introduction of new, less open CTF maps. To add to that we had advent of 2.5.* and its brilliant antilag. This has meant that 'Camping' with the nex and other hitscan has become a very effective tactic, and a very frustrating one for the losing team. Frequently 'Camping' accusations have degraded into silly fights between members of the community, as well as some admins/top tier players quitting the game. In short, Roanoke and MDWGUNS should stop trolling each other.
(04-26-2010, 07:24 AM)kojn^ Wrote: CTF should require a degree of team-skill (ok I understand on public servers this may not be the case, but if you want to have better team games you should play pickup or clangames and I encourage you to do so for Xonotic when it's released).Of late we have seen a sharp increase in these, mainly due to most of the top tier players/admins leaving pubctf, as well as tournament prac. But to refer to your point: All of the best matches in the AU scene have featured exactly this. Tactical attacks, retreats and defense has been present in top tier matches (check out the recently finished CTF Season 2 finals!). This is what makes matches exciting, the perpetual struggle between attack and defense, and tense close matches. This is why I don't think we need a complete weapons balance overhaul (though shotgun/mg obviously need to be balanced), so much as a switch to using solid, well designed competitive maps. The only problem there is whether people actually want new maps, or resist the change and continue to complain about camping.
As for weapons balance: As long as we get some good, solid beta testing and feedback I think we will have a great game!