05-03-2010, 05:56 PM
(05-03-2010, 12:47 AM)GT_Gene Wrote: I'm going to tackle each one as listed.So you're completely changing how the shotgun works. I'm against this. Laser and shotgun in one weapon will eliminate the need for any other weapon.
First, laser and shotty together is a good idea. The same shotgun model could be used. Primary is laser, secondary is double barrel shot blast with a wide spread.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Machine gun and camping rifle = double barreled weapon with smaller MG under and slightly larger sniper rifle over. May not work well if MG is hitscan and camp keeps bullet drop. May induce feeling that one hits and the other doesn't. MG should climb or move after the first second of full auto fire.I propose primary ballistic hitscan sniping with crifle refire, and secondary is spread shot with MG refire. Overheating takes effect here.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Mortar is fine the way it is, except for smaller damage radius of explosion.Why change this? If it ain't broke, don't fix it.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Crylink, primary is ok. Secondary, possibly a large plasma ball that detonates on second bounce, sprays plasma in a hemisphere.Secondary has its uses (several campers on a wall, use secondary to make them hide)
(05-03-2010, 12:47 AM)GT_Gene Wrote: Electro: Slower primary. Secondary, faster shots, does less damage unless detonated.Slower than 2.5.2 or slower than git? Secondary is fast enough, if you can hit someone with secondary that should be rewarded.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Hagar: KickIf we are going to keep the hagar, we need to make it stronger.
(05-03-2010, 12:47 AM)GT_Gene Wrote: RL: Smaller damage radius.See mortar.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Nex: 3 level charge weapon, 1 second charge time per level. First level does 50 damage and 0 kick/deflection, 2nd level does 65 damage and strong kick, 3rd level does 125 damage and strong kick.Above all, nex should still be an effective sniping weapon. 50 damage is practically useless.
(05-03-2010, 12:47 AM)GT_Gene Wrote: HLAC: Would it be really necessary? I mean, what advantage does it offer over any other weapon.Can't beat HLAC secondary for close range.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Fireball/Phoenix: Its fine the way it is, the extended fire damage is good.Have you ever played with it? It's too strong. Slower burning time with firemines and only direct hits do damage with the giant ass fireball (maybe make it smaller).
(05-03-2010, 12:47 AM)GT_Gene Wrote: Weapon switch time should be the same for all weapons, and server adjustable.This is how it is. The problem is that it's not zero.
(05-03-2010, 12:47 AM)GT_Gene Wrote: Essentially, if we need more weapons, they should be radically different from one another.Maybe not radically, but not five different full auto weapons that fire strangely similarly.
(05-03-2010, 11:54 AM)unfa Wrote: I'd be also into adding more ammo types - reduce the shared ammo to minimum or even remove it completly.I am against this - maps would need to be rebalanced, and the game would become slower. As it is now, picking up a cell allows you to use many different weapons. You don't need to spend your time searching for the ammo for the weapon you are holding.
(05-03-2010, 11:54 AM)unfa Wrote: And I'd like to see the TAG Seeker again too!Yes.