05-04-2010, 03:29 PM
Yes, I suggested to reduce the nex power because it will not super reward those those with the fastest finger, or get reduced to 10 life upon spawn. Either he gets you for a decent amount damage, or he blows you away because he charged it up and he was ready. Besides, the camping rifle should do maximum damage because it takes more accuracy to use. Why use the camping rifle if the nex shoots flatter, is instant, and does max damage? Separating the two firing mechanisms makes each one better for a specific purpose. That way, the camping rifle is used more by campers, and the nex can be used offensively and defensively. Nex snipers will no longer juggle ppl with accurate shots, and other players will have more opportunity to eliminate those who rely on the nex so much. The nex can still be used to camp, he just has to keep charging it up after each shot to get max damage. Camping rifle should have higher refire rate, but a limited amount of rounds before reload. Hows 15 sound?
By the way, instant weapons switching was in nex before, and it was removed. People were defeating the reload time by switching quickly and getting more rapid shots, like switching from nex then back to get more nex shots.
Having the laser and shotty in the same weapon will not eliminate the need for other weapons. Laser does min damage and decent push. Shotty does min push and decent damage. Eventually, you'll run out of shotgun ammo, then you just have laser. Either way, you won't do nearly as much damage as with any other weapon.
The reason for changing the electro is to reward more for exploding the balls instead of just dropping them. You get some reward for dropping them, but you should be rewarded more for exploding them.
I have played with the fireball. Its a nice effect and a decent weapon. The big fireball and explosion make it totally different than all the other weapons. The mines should burn faster. The fireball should explode into 5 or 6 firemines spaced evenly with a large amount of damage at the center.
By the way, instant weapons switching was in nex before, and it was removed. People were defeating the reload time by switching quickly and getting more rapid shots, like switching from nex then back to get more nex shots.
Having the laser and shotty in the same weapon will not eliminate the need for other weapons. Laser does min damage and decent push. Shotty does min push and decent damage. Eventually, you'll run out of shotgun ammo, then you just have laser. Either way, you won't do nearly as much damage as with any other weapon.
The reason for changing the electro is to reward more for exploding the balls instead of just dropping them. You get some reward for dropping them, but you should be rewarded more for exploding them.
I have played with the fireball. Its a nice effect and a decent weapon. The big fireball and explosion make it totally different than all the other weapons. The mines should burn faster. The fireball should explode into 5 or 6 firemines spaced evenly with a large amount of damage at the center.