05-06-2010, 12:38 AM
(05-05-2010, 06:14 PM)Roanoke Wrote: Because rewarding fast reactions is not something we want to do.
Lemmie see, if the camping rifle is beefed up, then nerfing the nex some won't matter. Besides, the flat shooting, hitscan, can't avoid, 110 damage nex should be automatic, right?
(05-04-2010, 03:29 PM)GT_Gene Wrote: Either he gets you for a decent amount damage...
(05-05-2010, 06:14 PM)Roanoke Wrote: 50 is hardly any damage, and it's still fast fingers.
Charge it up to get more.
(05-04-2010, 03:29 PM)GT_Gene Wrote: Nex snipers will no longer juggle ppl with accurate shots, and other players will have more opportunity to eliminate those who rely on the nex so much.
(05-05-2010, 06:14 PM)Roanoke Wrote: I've never seen people juggle other people with the nex. This would require being directly under them, in which case a guided rocket can throw the attacker off. As for snipers, come up behind them and hagar them off their perch, or nex them.
You've never been hit more than once from the same player while jumping from a high place? Who are you playing? Bring a rocket to a nex fight and guess who loses?
Try coming up from behind those snipers on facing worlds, good luck!
(05-04-2010, 03:29 PM)GT_Gene Wrote: By the way, instant weapons switching was in nex before, and it was removed. People were defeating the reload time by switching quickly and getting more rapid shots, like switching from nex then back to get more nex shots.
(05-05-2010, 06:14 PM)Roanoke Wrote: Simple solution to this. Each weapon has a reload timer not influenced by switching to and fro, so if you shoot a weapon with a 1sec reload, switch to laser, then switch back, you still need to wait .5 secs or however long it took you to do three switches.
Its easier to just have a standard switch time for all weapons. Immediate switching was done before, and there's a reason we don't have it now.
(05-04-2010, 03:29 PM)GT_Gene Wrote: Having the laser and shotty in the same weapon will not eliminate the need for other weapons. Laser does min damage and decent push. Shotty does min push and decent damage. Eventually, you'll run out of shotgun ammo, then you just have laser. Either way, you won't do nearly as much damage as with any other weapon.
(05-05-2010, 06:14 PM)Roanoke Wrote: People who are fast with laser will laser to where they need to go, shoot whoever is in front of them, then laser back.
What does this mean? I switch with laser and shotty now, and I don't get a whole lot of kills with that combo. I do it if all the bases weapons are taken.
(05-04-2010, 03:29 PM)GT_Gene Wrote: The reason for changing the electro is to reward more for exploding the balls instead of just dropping them. You get some reward for dropping them, but you should be rewarded more for exploding them.
(05-05-2010, 06:14 PM)Roanoke Wrote: As I said, hitting a target with a ball is much more difficult than leaning on secondary then tapping primary.
Tossing balls on the ground and waiting for someone to land on them is hard? I think its a little harder to time detonation, thus more damage. Who actually hits someone directly with the electro secondary?
(05-04-2010, 03:29 PM)GT_Gene Wrote: I have played with the fireball. Its a nice effect and a decent weapon. The big fireball and explosion make it totally different than all the other weapons. The mines should burn faster. The fireball should explode into 5 or 6 firemines spaced evenly with a large amount of damage at the center.
(05-05-2010, 06:14 PM)Roanoke Wrote: What a great way to totally unbalance the game. Exploding into firemines? Burning faster (i.e. more damage)? Sounds like all one needs is an asston of rockets and they can just spam the enemy base and cripple them.
I didn't say faster meant more damage. Faster means they burn out faster, a la less overall damage. Besides, spammers must be pummeled, in person if possible. I mean, thats what the nex and other weps are for.
But in reading some of the other posts, it seems to me that the type of maps we play now are an issue as well, which should be addressed.