05-06-2010, 12:51 PM
(05-06-2010, 12:38 AM)GT_Gene Wrote: You've never been hit more than once from the same player while jumping from a high place? Who are you playing? Bring a rocket to a nex fight and guess who loses?I frequently kill off nex-users with.. well most guns. with rl on otherwise equal terms its almost to easy (unless your dumb enougth to try and rocket a nex'er from five miles away) basing any sort of comparison or judgement on facing counts for nothing. its a wide open maps with 6 nexguns and two rl's . go figure.
Try coming up from behind those snipers on facing worlds, good luck!
(05-06-2010, 11:07 AM)Flying Steel Wrote: ... a nex strike should cost you no more than a direct hit from a rocket (much harder to deliver).last time i checked nex did 100 dmg and rl 110. plus rl is stupidity easy to hit with with the rl given guidance and huge radius.
I dont think the easy to use guns are the main problem (they may need dpa/aps ajust up or down a bit tough) imo the issue is with the hard guns to use, electro (hard to use 'right') crylink, hagar. Those are dead weight to many new (and even intermediate) players.
I sort of agree laster jumps should be more expensive; but perhaps not in terms of health; there are other ways too - like refire time, ammo use (perhaps give the laser auto re-charging ammo type?)