05-06-2010, 02:02 PM
(This post was last modified: 05-06-2010, 02:21 PM by Flying Steel.)
(05-06-2010, 12:51 PM)tZork Wrote: last time i checked nex did 100 dmg and rl 110. plus rl is stupidity easy to hit with with the rl given guidance and huge radius.
In that case, maybe bring the rl down to 100 and/or increase reload time, but keep the nex there as well, IMO.
Quote:I dont think the easy to use guns are the main problem (they may need dpa/aps ajust up or down a bit tough) imo the issue is with the hard guns to use, electro (hard to use 'right') crylink, hagar. Those are dead weight to many new (and even intermediate) players.
True. What if electro had an "area effect" splash damage before detonation like the fireball? And the hagar inherited the spread-growth inaccuracy trait of your HLAC, so that it was more accurate on the first few rounds?
Quote:I sort of agree laster jumps should be more expensive; but perhaps not in terms of health; there are other ways too - like refire time, ammo use (perhaps give the laser auto re-charging ammo type?)
That would be cool too.
(05-06-2010, 12:44 PM)parasti Wrote:(05-06-2010, 11:07 AM)Flying Steel Wrote: If you want to spend the whole game laser jumping .. play minsta.
The laser and its usage as a movement tool is what defines this game and sets it apart from the dime-a-dozen Q3/UT inspired games.
Bullshit, that's the definition you decided to give it, I've never seen it defined so narrowly by an official source.
Quote:What game have you been playing while everybody else was playing Nexuiz?
Nexuiz.
Quote:This is not a "better looking OA" or "free UT" or an alternative to whatever is the name of that slow-moving sci-fi FPS that you come from.
Nexuiz is slow moving? I didn't know it was worse looking than open arena and proprietary like unreal either.