05-06-2010, 06:06 PM
(05-06-2010, 12:38 AM)GT_Gene Wrote: Lemmie see, if the camping rifle is beefed up, then nerfing the nex some won't matter. Besides, the flat shooting, hitscan, can't avoid, 110 damage nex should be automatic, right?This is why we don't need two separate sniping weapons. And what do you mean by "automatic"?
(05-06-2010, 12:38 AM)GT_Gene Wrote: Charge it up to get more.It's still rewarding "fast fingers", something you do not want to do for some reason.
(05-06-2010, 12:38 AM)GT_Gene Wrote: You've never been hit more than once from the same player while jumping from a high place?You haven't learned not to jump from high places? Who are you playing?
(05-06-2010, 12:38 AM)GT_Gene Wrote: Bring a rocket to a nex fight and guess who loses?I guess if you stand still with the rocket, there could be a problem...
(05-06-2010, 12:38 AM)GT_Gene Wrote: Try coming up from behind those snipers on facing worlds, good luck!No problem. For the top position, teleport in and then RL. Or climb up the back. For the middle position teleport in and then RL. Or just spam hagar secondary.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Its easier to just have a standard switch time for all weapons.What does standard switch time have to do with anything?
(05-06-2010, 12:38 AM)GT_Gene Wrote: Immediate switching was done before, and there's a reason we don't have it now.The reason was because people exploited the refire timer. Oh, funny thing about that, my suggestion for per-weapon refire timers has been implemented for a while. So this argument completely goes away.
(05-06-2010, 12:38 AM)GT_Gene Wrote: What does this mean? I switch with laser and shotty now, and I don't get a whole lot of kills with that combo. I do it if all the bases weapons are taken.Because it takes time to switch to and fro and because you do not know how to do that combo. I frequently get kills with that combo.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Tossing balls on the ground and waiting for someone to land on them is hard?Who said this is hard? In any case, electro balls don't detonate from proximity. They have a timer and can also be set off if a ball is dealt a certain amount of damage.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Who actually hits someone directly with the electro secondary?Happens to me sometimes.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Besides, spammers must be pummeled, in person if possible. I mean, thats what the nex and other weps are for.From this, I draw the following conclusions.
A. 100% of people in the base are spammers.
B. Another weapon to do what several other weapons do is a good idea.
Which is incorrect?
(05-06-2010, 12:38 AM)GT_Gene Wrote: But in reading some of the other posts, it seems to me that the type of maps we play now are an issue as well, which should be addressed.Please be more specific.