(05-06-2010, 06:06 PM)Roanoke Wrote: This is why we don't need two separate sniping weapons. And what do you mean by "automatic"?What I'm saying is that The nex is too easy to get a ton of kills with. If you add a charge up time there will be less easy kills with the nex. Fast fingers with the camping rifle will still get you the kills. I'm just saying make the nex a little more challenging to use and add an incentive to use the camping rifle. Charging the nex would have a release trigger, which is a different motion than the one currently used. It would just take longer to get the bigger damage. Maybe 50 is too low for you, but its a makes charging up to get the 110 more worth it. I don't mind rewarding fast fingers, but with the nex ,as it is now, reward is too high imo.
(05-06-2010, 06:06 PM)Roanoke Wrote: You haven't learned not to jump from high places? Who are you playing?When it's expedient, I do jump from high places, run into firefights, etc.
(05-06-2010, 06:06 PM)Roanoke Wrote: I guess if you stand still with the rocket, there could be a problem...Who stands still with the RL? Anyway, in order to be effective you must close the distance to use the rl against the nex. Even so, 2 players with equal skill, one having a nex, the other having a rl, even at close distance, the nex user has an advantage.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Its easier to just have a standard switch time for all weapons.
(05-06-2010, 06:06 PM)Roanoke Wrote: What does standard switch time have to do with anything?We were talking about a talking about the difference between immediate weapons switching (no delay) and the weapon switching the way it is now. Or did you forget..... That was in the last post, right?
(05-06-2010, 12:38 AM)GT_Gene Wrote: Immediate switching was done before, and there's a reason we don't have it now.
(05-06-2010, 06:06 PM)Roanoke Wrote: The reason was because people exploited the refire timer.Which is exactly what I said the problem was, and the way it is now is fine.
(05-06-2010, 12:38 AM)GT_Gene Wrote: What does this mean? I switch with laser and shotty now, and I don't get a whole lot of kills with that combo. I do it if all the bases weapons are taken.
(05-06-2010, 06:06 PM)Roanoke Wrote: Because it takes time to switch to and fro and because you do not know how to do that combo. I frequently get kills with that combo.Seems like you don't understand between 'I don't get a whole lot' and 'none'. I switch between them when I don't have anything else, and I go up against rl, nexes, whatever. Usually, they get me because they have a more powerful weapon, but I do get them SOMETIMES.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Tossing balls on the ground and waiting for someone to land on them is hard?
(05-06-2010, 06:06 PM)Roanoke Wrote: Who said this is hard? In any case, electro balls don't detonate from proximity. They have a timer and can also be set off if a ball is dealt a certain amount of damage.I understand how the electro works. What I am saying is that the balls should do less damage until detonated by the primary fire. You know how the electro is generally used, spam the ground and don't even detonate. I am suggesting is to encourage using it as a combo weapon. Is it fun when the electro is used jump to spam the flag and wait for you to step on the balls? Do you remember the plasma rifle on UT1 and how the secondary fired a big, slow moving ball, which was detonated by the primary fire? What I am suggesting is no different.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Who actually hits someone directly with the electro secondary?
(05-06-2010, 06:06 PM)Roanoke Wrote: Happens to me sometimes.I get hit with very rarely.
(05-06-2010, 12:38 AM)GT_Gene Wrote: Besides, spammers must be pummeled, in person if possible. I mean, thats what the nex and other weps are for.
(05-06-2010, 06:06 PM)Roanoke Wrote: From this, I draw the following conclusions.I believe you said that the fireball would be used just as a spammers hanging around the base. That was from your last post. Are the mg and electro, the most notorious spam weapons in the game, used this way now on offense? Defense, clearly, is a different story.
A. 100% of people in the base are spammers.
B. Another weapon to do what several other weapons do is a good idea.
Which is incorrect?
(05-06-2010, 12:38 AM)GT_Gene Wrote: But in reading some of the other posts, it seems to me that the type of maps we play now are an issue as well, which should be addressed.
(05-06-2010, 06:06 PM)Roanoke Wrote: Please be more specific.Read some of the other posts about the wide-open type of maps that are played. Perhaps that will elucidate my reference.
(I am beginning to wonder why this 'conversation' is still going on.)