05-08-2010, 09:08 PM
I'd only want to see either the damage increased (increases self damage, reducing repetition) or something like what tZork suggested, such as having laser usage rely on the same regenerating "fuel" that the jetpack and grappling hook use.
With a fuel based laser you could use it for a little while without losing health, but after that you'd have to use other movement features to remain agile and evasive.
Might make a lot of sense to make the laser offhand too. It wouldn't be such a pain to use then, in competitive matches. And would be more recognizable as a "movement feature" if that is mostly what it is.
Further, maybe mappers could choose how much fuel you could have in your supply and how fast it regenerated, plus whether players were equipped with an offhand laser, hook and/or jetpack. Mappers could then customize movement options to the design of that map, much like they can do with the available weapons. This could help fix a lot popular but broken maps too. The official onslaught map Reborn already does this, so it is partially implemented already.
With a fuel based laser you could use it for a little while without losing health, but after that you'd have to use other movement features to remain agile and evasive.
Might make a lot of sense to make the laser offhand too. It wouldn't be such a pain to use then, in competitive matches. And would be more recognizable as a "movement feature" if that is mostly what it is.
Further, maybe mappers could choose how much fuel you could have in your supply and how fast it regenerated, plus whether players were equipped with an offhand laser, hook and/or jetpack. Mappers could then customize movement options to the design of that map, much like they can do with the available weapons. This could help fix a lot popular but broken maps too. The official onslaught map Reborn already does this, so it is partially implemented already.