I'm suggesting it either be pickup or starting weapon one OR the other, if it inflicts a decent amount of self-damage I have no complaints with it being a starting weapon, in-fact I think it should be..just not how it is at the moment though, increase the self-damage to make it a useful tool..not one that can be used like 8x in a row and hit opponents also, there's no disadvantage with it.
You say 'some' walls.
Xonotic will be having new maps, and what walls do you even need to climb..capturecity? I wouldn't even expect that map to make it to an official release as a quality map. Use the jumpads that are on most maps to get out of places, that's decent maps anyway, i I just do not see that map ever making it into an official release anyway.
The goal as far as i'm aware is to update SOME of the old maps make them look better and higher quality, mappers are much better these days with design anyway, if you want to play the older maps you can always use a mutator for the current laser if they didn't work with a laser that did more self-damage
Xonotic should be fast by movement, as in using the bunnyhopping/physics where your team-mates can help to back you up (CTF mainly)... not just using the laser to complete maps in under 6 seconds, it's just no gameplay, and all people will do is whine about not being able to slow the FC down depending on what weapons (will also be getting changed a bit) they have, or wanting a weapon like the crylink to slow a FC down, what about the other weapons being used for godsake, or do they become redundant!?
Now if someone is flying around less, the other currently less used weapons at the moment would be much more useful and used more.
I'd rather have a mutator for the current laser, but if you want maps to be constantly done in low times, countless 'increasing teamplay on publics servers' and weapon balancing threads again about public CTF (because thats what will happen).
I don't really want xonotic to degenerate into that, I think it really kills teamplay to be honest and it's not surprising if people are just going to laser about on solo runs now is it?
The reason I stopped playing CTF in general was too low fps on my old machine, and secondly due to laser laser laser cap, rinse-repeat.
How about creating a game that promotes teamwork rather then solo....
Yes you can argue then, can't get past campers on facingworlds etc but what to expect on a map that has 4+ nex guns on it? expect quite an overhaul with Xonotic atleast with maps, and weapon changes, that's what this thread is meant to be about.
I won't go on about this anymore Roanoke your free to argue a case but i'll concentrate on the topic at hand.
I saw in a video crylink fire being like Q3s plasmagun that looked cool, who did those settings and does someone have the settings for it?
You say 'some' walls.
Xonotic will be having new maps, and what walls do you even need to climb..capturecity? I wouldn't even expect that map to make it to an official release as a quality map. Use the jumpads that are on most maps to get out of places, that's decent maps anyway, i I just do not see that map ever making it into an official release anyway.
The goal as far as i'm aware is to update SOME of the old maps make them look better and higher quality, mappers are much better these days with design anyway, if you want to play the older maps you can always use a mutator for the current laser if they didn't work with a laser that did more self-damage
Xonotic should be fast by movement, as in using the bunnyhopping/physics where your team-mates can help to back you up (CTF mainly)... not just using the laser to complete maps in under 6 seconds, it's just no gameplay, and all people will do is whine about not being able to slow the FC down depending on what weapons (will also be getting changed a bit) they have, or wanting a weapon like the crylink to slow a FC down, what about the other weapons being used for godsake, or do they become redundant!?
Now if someone is flying around less, the other currently less used weapons at the moment would be much more useful and used more.
I'd rather have a mutator for the current laser, but if you want maps to be constantly done in low times, countless 'increasing teamplay on publics servers' and weapon balancing threads again about public CTF (because thats what will happen).
I don't really want xonotic to degenerate into that, I think it really kills teamplay to be honest and it's not surprising if people are just going to laser about on solo runs now is it?
The reason I stopped playing CTF in general was too low fps on my old machine, and secondly due to laser laser laser cap, rinse-repeat.
How about creating a game that promotes teamwork rather then solo....
Yes you can argue then, can't get past campers on facingworlds etc but what to expect on a map that has 4+ nex guns on it? expect quite an overhaul with Xonotic atleast with maps, and weapon changes, that's what this thread is meant to be about.
I won't go on about this anymore Roanoke your free to argue a case but i'll concentrate on the topic at hand.
I saw in a video crylink fire being like Q3s plasmagun that looked cool, who did those settings and does someone have the settings for it?
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