I believe it's going to be 'new' weapons so to speak, but basically some of the same weapons but there functions atleast or how they react are going to be changed, like rocket's being faster..electro being different, rifle instead of nexgun..no idea on that though but makes sense.
I agree with you though Nifrek I would rather see like 9 standard weapons, which are all really done nicely models and settings then lot's of stuff all at once, I think this put's less load on the dev's and keeps things simple if they game is going to be more like a 'new' game but with some of nexuiz's stuff.
As for physics, I believe they will still be easy to use no doubt about that, I have to be honest and say I haven't tested for atleast a week or spoke to divVerent, but they seemed to be pretty good before and very similar to nexuiz but just more maneouvarable. (love dodge also, hope it get's in ).
To be honest Nexuiz had quite a bad 'image' especially on same gaming site's from it's first releases because of how (honest truth here) bad it was in it's early stages..bad being the really horrendous online lag and laggy/sloppy movement.
I think that just basically re-packaging nexuiz under a new name without making significant changes isn't going to fool many people.
For me what I've seen so far of xonotic, it's artwork, maps being made, some of the new models etc it's all how I imagined it everything looks far superior quality and the devs and contributors are obviously putting a lot of hard work into it.
When it comes to stuff like balancing actual damage and stuff like your on about nifrek..well we have to see what/if new changes the weapons have, then they can be balanced accordingly, but I guess it makes sense since everything else is going to be essentially new, otherwise it doens't make sense to me.
Good post halogene, I think it would help balance CTF, but it wouldn't have really much of an effect on other gametypes such as DM/keyhunt to be honest, if assault ever get's maps (I hope someone can make atleast 2) I can imagine with the laser's current settings it'd just be exactly the same as CTF, as people would just laser over stuff or to a button or whatever instead of really being able to defend an area effectively (ut2004 basically hampered shield jumping but UT people found effective ways of using the Impact Hammer to do shortcuts but it cost them over half there health). I guess basically if less people are lasering constantly and perhaps only once or twice you can put all weapons to effect and it would make it interesting. And again as flying steel said the (current weapons anyway) are very hard to hit people in the air except a few, even with new weapons/settings (if that's whats happening!?) I don't think your going to be able to fix the problem so simplest solution is to make people be in the air less.
I agree with you though Nifrek I would rather see like 9 standard weapons, which are all really done nicely models and settings then lot's of stuff all at once, I think this put's less load on the dev's and keeps things simple if they game is going to be more like a 'new' game but with some of nexuiz's stuff.
As for physics, I believe they will still be easy to use no doubt about that, I have to be honest and say I haven't tested for atleast a week or spoke to divVerent, but they seemed to be pretty good before and very similar to nexuiz but just more maneouvarable. (love dodge also, hope it get's in ).
To be honest Nexuiz had quite a bad 'image' especially on same gaming site's from it's first releases because of how (honest truth here) bad it was in it's early stages..bad being the really horrendous online lag and laggy/sloppy movement.
I think that just basically re-packaging nexuiz under a new name without making significant changes isn't going to fool many people.
For me what I've seen so far of xonotic, it's artwork, maps being made, some of the new models etc it's all how I imagined it everything looks far superior quality and the devs and contributors are obviously putting a lot of hard work into it.
When it comes to stuff like balancing actual damage and stuff like your on about nifrek..well we have to see what/if new changes the weapons have, then they can be balanced accordingly, but I guess it makes sense since everything else is going to be essentially new, otherwise it doens't make sense to me.
Good post halogene, I think it would help balance CTF, but it wouldn't have really much of an effect on other gametypes such as DM/keyhunt to be honest, if assault ever get's maps (I hope someone can make atleast 2) I can imagine with the laser's current settings it'd just be exactly the same as CTF, as people would just laser over stuff or to a button or whatever instead of really being able to defend an area effectively (ut2004 basically hampered shield jumping but UT people found effective ways of using the Impact Hammer to do shortcuts but it cost them over half there health). I guess basically if less people are lasering constantly and perhaps only once or twice you can put all weapons to effect and it would make it interesting. And again as flying steel said the (current weapons anyway) are very hard to hit people in the air except a few, even with new weapons/settings (if that's whats happening!?) I don't think your going to be able to fix the problem so simplest solution is to make people be in the air less.
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