05-20-2010, 07:55 AM
Oh my god, after reading all this posts it seems to me like i played a totally different game than you guys the past years.
After I started with Nexuiz the nex and the mg were nerfed several times and although i rarely use mg and cannot hit anything with the nex (when the nex was nerfed the first time i did not even use it at all, because i got killed before i could shoot), yet i hated every single nerf.
Then a dozen new weapons were added which i also hate and find pretty imbalanced (for instance the fireball primary is so slow that you cannot use it tactically - but maybe i see it a little different because i'm a ctf-player and suck at everything else plus it might be just my inablitity to use those
).
someone of you said: change to erase redundance and to rebalance.
I neither see redundance nor disbalance in the old weapons.
People complain about the nex being too powerful, but you first need to hit with it (which became harder with the longer reload) in order to make damage (which became twice or trice weaker since the nerfs). Also you want to remove the kinetic energy of the nex. Great, you cannot shoot enemys down the cliff with it anymore, but have you considered that a nex-shot in the back of an armoured enemy FC might bring him out of your range with the current balance, so you are forced to think twice before shooting him with the nex?
People complain about the electro being almost useless, but other say they don't want others to spam with it. If someone spams it i change to my electro and blow all his balls up - where is the problem?
Everything is a matter of skill. Noobs running around sometimes do me a pretty hard time with their MG while i cannot use it at all. Most people say the crylink sucks, however there are some people who can use it so well that they do better damage than with a nex. Every weapon has advantages and disadvantages and i consider them pretty balanced. The nex does much damage, but you need ammo for that. I often end up dieing without ammo. The electro can be used as tactical weapon as well as mass-damage. The Mortar is just perfect for flickshots or for kicking people off the map. The rocketlauncher delivers huge damage, but you rarely can use it to chase the enemies FC and so on.
Also you want to change the laser. I like the idea of a laser with variable strength. However i am completely oposed to the idea to make the laser deliver more damage. That would not only slow down the whole game it would also and up in ctf being some weird DM with a flag like it is in all the other games. Why can't Xonotic be special? Why do you want to make it as common as all the other games?
Additionally it would turn the laser to an assault weapon, which would take it's very special character away and create redundance
Kojn complains about ctf being just lasering to the enemy flag and lasering egoisticly back. This really shocked me for i was thinking you were more experienced. CTF is just won by proper teamplay due to the current weapon balance. An example: Facing is a map where everyone camps (which is imo just a part of the game!). We in [CON] always tried to cover the FC with our bodys in order to shelter him from the enemies campers. Between MH and the Armor the roamer does that. Afterwards the defender does that job. (I could add other example but this post is already a tldr-candidate
)
Critisizing the attempt to get the flag as far home as possible (i.e. with laser jumps) is like critisizing ice-hockeyplayers for being so fast that you can barely follow and need to watch the slow-mo in order to see if it was a goal or not. Thats why the teams try to cross-cap with tactical positions of the players. Thats why we need strong far-range weapons (nex, mg) to shoot the escaping FC. Of course we could just take all the speed out of the game and nerf the nex again in order to make the people use the HLAC more. great idea.
Finally i want to state that i do like some of the ideas (changing armour-pierce of weapons, variable laserpower, adding headshots) but i beg you to not take this too far! You already changed the good old nexuiz very very much and especially the older players disliked many of those (damn give me back the old CTF-scoring system :'( ). Some changes are ok (even if i dont like them xD) but PLEASE don't create a completly new game.
After I started with Nexuiz the nex and the mg were nerfed several times and although i rarely use mg and cannot hit anything with the nex (when the nex was nerfed the first time i did not even use it at all, because i got killed before i could shoot), yet i hated every single nerf.
Then a dozen new weapons were added which i also hate and find pretty imbalanced (for instance the fireball primary is so slow that you cannot use it tactically - but maybe i see it a little different because i'm a ctf-player and suck at everything else plus it might be just my inablitity to use those

someone of you said: change to erase redundance and to rebalance.
I neither see redundance nor disbalance in the old weapons.
People complain about the nex being too powerful, but you first need to hit with it (which became harder with the longer reload) in order to make damage (which became twice or trice weaker since the nerfs). Also you want to remove the kinetic energy of the nex. Great, you cannot shoot enemys down the cliff with it anymore, but have you considered that a nex-shot in the back of an armoured enemy FC might bring him out of your range with the current balance, so you are forced to think twice before shooting him with the nex?
People complain about the electro being almost useless, but other say they don't want others to spam with it. If someone spams it i change to my electro and blow all his balls up - where is the problem?
Everything is a matter of skill. Noobs running around sometimes do me a pretty hard time with their MG while i cannot use it at all. Most people say the crylink sucks, however there are some people who can use it so well that they do better damage than with a nex. Every weapon has advantages and disadvantages and i consider them pretty balanced. The nex does much damage, but you need ammo for that. I often end up dieing without ammo. The electro can be used as tactical weapon as well as mass-damage. The Mortar is just perfect for flickshots or for kicking people off the map. The rocketlauncher delivers huge damage, but you rarely can use it to chase the enemies FC and so on.
Also you want to change the laser. I like the idea of a laser with variable strength. However i am completely oposed to the idea to make the laser deliver more damage. That would not only slow down the whole game it would also and up in ctf being some weird DM with a flag like it is in all the other games. Why can't Xonotic be special? Why do you want to make it as common as all the other games?
Additionally it would turn the laser to an assault weapon, which would take it's very special character away and create redundance

Kojn complains about ctf being just lasering to the enemy flag and lasering egoisticly back. This really shocked me for i was thinking you were more experienced. CTF is just won by proper teamplay due to the current weapon balance. An example: Facing is a map where everyone camps (which is imo just a part of the game!). We in [CON] always tried to cover the FC with our bodys in order to shelter him from the enemies campers. Between MH and the Armor the roamer does that. Afterwards the defender does that job. (I could add other example but this post is already a tldr-candidate

Critisizing the attempt to get the flag as far home as possible (i.e. with laser jumps) is like critisizing ice-hockeyplayers for being so fast that you can barely follow and need to watch the slow-mo in order to see if it was a goal or not. Thats why the teams try to cross-cap with tactical positions of the players. Thats why we need strong far-range weapons (nex, mg) to shoot the escaping FC. Of course we could just take all the speed out of the game and nerf the nex again in order to make the people use the HLAC more. great idea.
Finally i want to state that i do like some of the ideas (changing armour-pierce of weapons, variable laserpower, adding headshots) but i beg you to not take this too far! You already changed the good old nexuiz very very much and especially the older players disliked many of those (damn give me back the old CTF-scoring system :'( ). Some changes are ok (even if i dont like them xD) but PLEASE don't create a completly new game.