05-21-2010, 07:42 AM
Mainstream was the wrong word, UT/Q3, but these are two of the best examples of Classic DeathMatch games along with Quakeworld obviously, nexuiz was meant to bring DM back to basics, but then it didn't..it went all over the place, that was my point argued quite badly, that's what I meant with don't over-engineer weapons, also why lot's of people still enjoy playing these games look at QLive, it's basically Q3 with a few small tweaks but people love it but it didn't change anything major..Nexuiz wanted to be a bit of one thing, a bit of something else, had to have different movement, completely different weapons, sure that's nice i'm not saying it isn't, but it also never had a very good balance either but it certainly didn't have the backing/Contributors that 'Xonotic' now has either.
Anyway i'm guilty of dragging this thread more and more off-topic so I will stop.
So basically i'd rather have simplified stuff like, shotgun as a proper starting weapon..it's there just to get you going, THATS it not what it is like now.
laser to also be a start weapon/tool, but one that is used not 4-5 time's lasering in a row, make it so for example IF you have 100 health start standard, it would do like 35-40 damage to one's self so you can only laser twice with standard health without killing yourself, you would atleast have to pinpoint where you using it to get the best distance/height, not just lasering from any position. (health regens anyway, I have no idea actually if that will happen in Xonotic but i'm guessing it will..?)
Basically that would do well for starters.
machinegun - chaingun/minigun style, primary to fire very fast but be only good very close up but eat ammo like hell, secondary to be more accurate..basically how it eats ammo in current GIT for both fire-modes maybe could eat more ammo a bit need to play with it tonight.
crylink as somekind of pulse cannon/plasma rapid fire primary - perhaps make primary similar to like UT's pulsegun? Secondary no idea
hagar - I honestly have no idea what to do with this, some kind of spam weapon obviously.
RL - Make it have faster speed like it does in current GIT I really like this, reduce the crazy splash so you have to be more accurate with it to do damage, but a direct hit (as in smack on the body/face) does a lot of damage.
Nex - replace with sniper rifle, camping rifle currently in GIT is very good at the moment fire rate wise or include campingrilfe as sniper. Someone before wanted to make nex similar to UT's shock primary..was this you Samual?
Electro - bio/electro/Plasma mortar primary, secondary..some kind of charge up similar to bio-rifle but does something different?
Mortar - Grenade launcher primary but make it so nades don't bounce crazily everywhere if possible so more controlled, secondary somekind of sticky nade you can hit people with and it sticks/drop on floor then explodes after say 3 seconds?
Reduce the crazy force of all weapons, still so you can throw people about, but so it's toned down a little.
Anyway i'm guilty of dragging this thread more and more off-topic so I will stop.
So basically i'd rather have simplified stuff like, shotgun as a proper starting weapon..it's there just to get you going, THATS it not what it is like now.
laser to also be a start weapon/tool, but one that is used not 4-5 time's lasering in a row, make it so for example IF you have 100 health start standard, it would do like 35-40 damage to one's self so you can only laser twice with standard health without killing yourself, you would atleast have to pinpoint where you using it to get the best distance/height, not just lasering from any position. (health regens anyway, I have no idea actually if that will happen in Xonotic but i'm guessing it will..?)
Basically that would do well for starters.
machinegun - chaingun/minigun style, primary to fire very fast but be only good very close up but eat ammo like hell, secondary to be more accurate..basically how it eats ammo in current GIT for both fire-modes maybe could eat more ammo a bit need to play with it tonight.
crylink as somekind of pulse cannon/plasma rapid fire primary - perhaps make primary similar to like UT's pulsegun? Secondary no idea
hagar - I honestly have no idea what to do with this, some kind of spam weapon obviously.
RL - Make it have faster speed like it does in current GIT I really like this, reduce the crazy splash so you have to be more accurate with it to do damage, but a direct hit (as in smack on the body/face) does a lot of damage.
Nex - replace with sniper rifle, camping rifle currently in GIT is very good at the moment fire rate wise or include campingrilfe as sniper. Someone before wanted to make nex similar to UT's shock primary..was this you Samual?
Electro - bio/electro/Plasma mortar primary, secondary..some kind of charge up similar to bio-rifle but does something different?
Mortar - Grenade launcher primary but make it so nades don't bounce crazily everywhere if possible so more controlled, secondary somekind of sticky nade you can hit people with and it sticks/drop on floor then explodes after say 3 seconds?
Reduce the crazy force of all weapons, still so you can throw people about, but so it's toned down a little.
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