05-21-2010, 12:17 PM
(05-21-2010, 11:46 AM)Diomedes Wrote: There's is a key mistake in your thoughts. Some (perhaps badly designed) CTF maps =/= Nexuiz/Xonotic.
Umm. . . those aren't my thoughts. I never said greatwall and facing worlds were good maps, neither did I bring them up.
Quote:The point is that the current balance works well for all modes and good maps, especially the DM maps which were the core of the first Nexuiz developments.
We're talking about CTF, not DM. There is no consensus on which CTF maps are the "good" ones. There's only like 5 official CTF maps, with eggnbacon and bloodprisonctf among them.
Quote:There you can both use hitscan and projectile weapons, depending on the situation, and both are necessary.
Only if the maps have many sharply winding tunnels with low ceilings. That's a very specific kind of design and one not appreciated by most CTF players, because too much of it confuses teamwork and planning.
Quote:If you would change the weapon balance to weaken hitscan weapons now, you would mess up the whole gameplay of most of the other modes and maps.
I never said I wanted to weaken hitscan weapons, I said I wanted to weaken the ability of players to laser jump all the time.
Somewhat lower moving targets that are close to the ground (IOW those who aren't laser jumping) make projectile weapons more effective. Fast moving high altitude targets can only reliably be intercepted by hitscan weapons, which throws balance strongly in their favor (especially since projectile weapons aren't that much more effective than them in ground situations either).