05-21-2010, 12:32 PM
(05-21-2010, 12:17 PM)Flying Steel Wrote: Umm. . . those aren't my thoughts. I never said greatwall and facing worlds were good maps, neither did I bring them up.I didn't say that, I said that some CTF maps are not important for the whole Xonotic.
Quote:We're talking about CTF, not DM. There is no consensus on which CTF maps are the "good" ones. There's only like 5 official CTF maps, with eggnbacon and bloodprisonctf among them.Yes, but changes always affect the whole Xonotic. I only spoke about good maps concerning the weapon balance, and yes, there are obviously good and bad maps in this case.
Quote:Only if the maps have many sharply winding tunnels with low ceilings. That's a very specific kind of design and one not appreciated by most CTF players, because too much of it confuses teamwork and planning.No! Your "specific kind of design" is actually every map that isn't more or less completely open. And your second sentence has to be a joke. How do you know what most CTF players appreciate? Most CTF players play on public servers and they care a fuck about teamwork and planning. Ever played on a public server? I have played CTF for years, public and private matches, and I can tell you that there is no such majority.

Quote:I never said I wanted to weaken hitscan weapons, I said I wanted to weaken the ability of players to laser jump all the time.You implied it.
