05-21-2010, 12:56 PM
(This post was last modified: 05-21-2010, 01:18 PM by Flying Steel.)
(05-21-2010, 12:32 PM)Diomedes Wrote: No! Your "specific kind of design" is actually every map that isn't more or less completely open.
Not at all, open areas + laser means hitscan becomes dominant. Long passages that are not open, but not very winding also mean hitscan becomes more or less dominant.
Those two things are most of the sections of most of the CTF maps out there. Same for "official" maps.
Quote:And your second sentence has to be a joke. How do you know what most CTF players appreciate?
Simple map popularity. Democracy in action.

Quote:Quote:I never said I wanted to weaken hitscan weapons, I said I wanted to weaken the ability of players to laser jump all the time.You implied it.
I already explained this, I don't want to change hitscan weapon stats, only somewhat decrease the situations in which they dominate indirectly by weakening the laser's movement potential.
(05-21-2010, 11:57 AM)Cortez666 Wrote: Open maps ending to be maps for hitscan weapons, which means other weapons, like the RL or mortar arent useless. greatwall is a open map so many player use hitscan weapons, but there are people who can use weapons with splashdamage.
Only when the target stops to make a major course change. Like maybe once when he takes your flag, on the aforementioned greatwall maps.
Quote:focusing on projectile weapons would make the gameplay dull. you just need to aim in the direction.
I think you have that backwards-- it's with hitscan weapons that you only need to aim in the direction of the enemy. Projectile weapons have speed so you have to try to lead, predict and 'corner' you target. But even so I don't want to focus on either weapon, I want a balance between both types, which currently CTF doesn't truly have.
Quote:Xonotic isnt even in a alpha status, so at the moment it would be useless to say this feature is going to make the style of xonotic.
Well tell that to the folks who think laser jumping is integral to Xonotic's style, because it dominated later versions of Nexuiz. Personally I only care about the overall quality of Xonotic, not how much alike or different it must be from Nexuiz.
Quote:you have get as fast as possible to your base, because you are mostly under attack and a direct hit with a shoutgun could be your last one. There is always someone who follows you and shoot at you and if your hp is low. you just want to capture as fast as possible. When you are playing non public matches the condtions for the flagcarrier are even worse, because first you have to fight your way through a defender and then you have to deal with 2-3 guys, who are following you and there is just one who supports you.
Well that's where teamwork and fighting ability and even normal movement skill come in.
Midfielders should handle that shotgun guy for you.
Or, you should pass the flag to one of them if you don't have much health left.
Or if you die one of them should pick up the flag before it is recaptured.
Or you should outrun/outfight that lame shotgun guy.
Lasering away is a bit of a cheat, because it is easier to just run away with the laser, than to try to chase someone using the laser, with your laser, while trying to gun him down before he escapes or scores. As opposed to any of the diverse things that can happen that I listed above, especially the teamwork strategies.