Same old really, everyone other weapon is fine to get changes but you mention laser changes and everyone goes into a hissy fit just because (apparently) 'it's what defines xonotic/nexuiz'.
So what if it does, it doesn't mean that it's redundant to make it balanced? Really I could go on in DM/TDM any game-mode i'm using CTF where it really hurts it, in DM/TDM it's just as annoying when someone just laser's up shoot, land back down, laser up shoot theres literally no skill in doing that and again it's just really making people use the weapons in a decent way, really this is getting a bit silly now, I tried to bring it back onto topic with my post about what the weapon functions could be (everyone must of skippe that post), but I keep finding myself getting dragged back in my killgenerals fishing reel, I cast myself out and then he seems to reel me back into this 'debate' all the time, stop it!
..so i'll go off topic too for a few more posts 
P.S this -> I never said I wanted to weaken hitscan weapons, I said I wanted to weaken the ability of players to laser jump all the time.
To be honest I don't mind the laser in what it does, but there really is no skill (at time's, not always ofcourse!) in using it, as if you mess up you can just re-try and laser again about 4 times in a row before your starting to get hurt badly, that's the annoying thing about it, I couldn't care less about getting pinged around with it thats just good aim
Oh yea, and the maps that are used to promote this debate are really quite bad examples for team-games (good public fun though) I'm going to learn netradiant I think just to try make a CTF map that isn't eggandbacon/facing worlds
http://vimeo.com/10630444 <-- Go watch this, CTF team-play with player's not lasering across maps to see my point of effective use of the weapons, please really do.
Also, maps like facingworlds will often be 0-0 games just because of how the map is, it's pretty linear let's be honest
Takes about 3 mins till the action really starts in the movie by the way
So what if it does, it doesn't mean that it's redundant to make it balanced? Really I could go on in DM/TDM any game-mode i'm using CTF where it really hurts it, in DM/TDM it's just as annoying when someone just laser's up shoot, land back down, laser up shoot theres literally no skill in doing that and again it's just really making people use the weapons in a decent way, really this is getting a bit silly now, I tried to bring it back onto topic with my post about what the weapon functions could be (everyone must of skippe that post), but I keep finding myself getting dragged back in my killgenerals fishing reel, I cast myself out and then he seems to reel me back into this 'debate' all the time, stop it!


P.S this -> I never said I wanted to weaken hitscan weapons, I said I wanted to weaken the ability of players to laser jump all the time.
To be honest I don't mind the laser in what it does, but there really is no skill (at time's, not always ofcourse!) in using it, as if you mess up you can just re-try and laser again about 4 times in a row before your starting to get hurt badly, that's the annoying thing about it, I couldn't care less about getting pinged around with it thats just good aim

Oh yea, and the maps that are used to promote this debate are really quite bad examples for team-games (good public fun though) I'm going to learn netradiant I think just to try make a CTF map that isn't eggandbacon/facing worlds

http://vimeo.com/10630444 <-- Go watch this, CTF team-play with player's not lasering across maps to see my point of effective use of the weapons, please really do.
Also, maps like facingworlds will often be 0-0 games just because of how the map is, it's pretty linear let's be honest

Takes about 3 mins till the action really starts in the movie by the way

![[Image: 542.png]](http://stats.xonotic.org/static/badges/542.png)
#deathmatchers @ irc.quakenet.org