05-22-2010, 01:18 PM
@kuniu the frogg
I wouldn't say Dance is dominated by hitscan weapons directly, but it can get pretty dominated by weapon jump based caps. And the primary way to counter those, in turn, are with hitscan weapons.
Anyway, adding damage to the laser isn't the only option suggested, for example:
tZork's suggestion would work well by making the laser dependent on "Fuel" which regenerates like health, but has nothing to do with your durability.
Thus the laser could be set to cost more fuel and you'd have fewer jumps with it at a time (you'd have to wait for the fuel to auto regenerate) but you would not suffer any health loss from using it!
I wouldn't say Dance is dominated by hitscan weapons directly, but it can get pretty dominated by weapon jump based caps. And the primary way to counter those, in turn, are with hitscan weapons.
Anyway, adding damage to the laser isn't the only option suggested, for example:
(05-06-2010, 12:51 PM)tZork Wrote: I sort of agree laster jumps should be more expensive; but perhaps not in terms of health; there are other ways too - like refire time, ammo use (perhaps give the laser auto re-charging ammo type?)
tZork's suggestion would work well by making the laser dependent on "Fuel" which regenerates like health, but has nothing to do with your durability.
Thus the laser could be set to cost more fuel and you'd have fewer jumps with it at a time (you'd have to wait for the fuel to auto regenerate) but you would not suffer any health loss from using it!