Actually his current balance is something I have been helping to work on and NOT to have a seperate balance for XPM, to maybe suggest adding some of it as default, more a case of modifying the current weapons, so shotgun still starting weapon but so it's more like a shotgun, mg primary different and secondary different, crylink has been changed too so far both primary and secondary.
Crylink now is deadly very close but spreads out a lot further it goes - dmg needs to be increased slightly I think, requires some skill to take time and use though
speed of the shot may be slightly increased as is very slow at anything over mid distance. Secondary fires like a blaster style but with 4 bullets with each shot at the moment I think, you'll need to try hard to explain.
MG primary is now more like a chaingun in it's spread, but it also can be used for slightly longer distances, it goes through ammo quickly but it also deals damage quite fast, we may up this slightly as we tested it in a duel and it felt a little weak?
Secondary is like before, bigger spread though so you can't use it to snipe from insane distances and the dmg has been altered, much more balanced at the moment.
We found using the current physics it's actually not as hard as we thought to get close to an opponent, so something like a shotgun butt/swipe would be a cool secondary if it was able to be implemented to act as a melee weapon too, at the moment there is no secondary as it seems to cause problems with making it have a different firemode.
Have put in a few hours so far working on it, but still needs a lot more work with dmg tweaking but you can try out the current changes..but slowly getting there
Crylink now is deadly very close but spreads out a lot further it goes - dmg needs to be increased slightly I think, requires some skill to take time and use though

MG primary is now more like a chaingun in it's spread, but it also can be used for slightly longer distances, it goes through ammo quickly but it also deals damage quite fast, we may up this slightly as we tested it in a duel and it felt a little weak?
Secondary is like before, bigger spread though so you can't use it to snipe from insane distances and the dmg has been altered, much more balanced at the moment.
We found using the current physics it's actually not as hard as we thought to get close to an opponent, so something like a shotgun butt/swipe would be a cool secondary if it was able to be implemented to act as a melee weapon too, at the moment there is no secondary as it seems to cause problems with making it have a different firemode.
Have put in a few hours so far working on it, but still needs a lot more work with dmg tweaking but you can try out the current changes..but slowly getting there

![[Image: 542.png]](http://stats.xonotic.org/static/badges/542.png)
#deathmatchers @ irc.quakenet.org