07-15-2010, 09:30 AM
What could really help the range balance is if you made all hit-scan weapons have considerable enough spread to make them no more or not much more effective at long ranges than the slow traveling but precise projectile weapons.
With the Nex, if you didn't want to give it any spread, you could make it a 'sustained beam' which you have to hold on your enemy for a long time to do considerable damage. Now that would be fair for once and very unique versus other games' sniper weapons. And not to mention make it more unique versus the Rifle that competes with it.
With the Nex, if you didn't want to give it any spread, you could make it a 'sustained beam' which you have to hold on your enemy for a long time to do considerable damage. Now that would be fair for once and very unique versus other games' sniper weapons. And not to mention make it more unique versus the Rifle that competes with it.