07-15-2010, 11:12 AM
Just be on IRC any evening, quakenet.org network and #xonotic main channel you can find me and frutiex there, just ask one of us and we can set something up and you can join in and help test, and we can explain why we've changed what and the dmg settings to making it balanced.
Flying Steel, your welcome to join in too.
Also, we took tZork's settings for the mg and we have worked on it so that the mg primary is more useful now low-medium distance fights, whilst the secondary is mainly only good for medium/long and so that it doesn't overpower the primary at close range, this is how we've stopped it being so effective at long ranges.
We have tried to do the same with the crylink too, primary you need to be close for it to the most damage but you can also use it around corners really well now to deal a bit of damage, still got to work on refire rate, dmg and speed tweaks still but we like what we have for now, secondary that was something frutiex did quickly after a suggestion from myself, still needs work but it's pretty cool.
As for the nex, your idea sounds similar to the lightning gun that frutiex made for the electro primary but not sure? (was originally meant to be for XPM), so not sure if electro will stay as a LG or not in these settings but certainly it needs to be different to how it is now, as otherwise it'll be the same as the current RL in the balance.
Also the shotgun is pretty good really close, but you need to take your time with it, no more spray and praying you need some aim to atleast do some damage but hopefully we made the balance of it good so far, hopefully you can come and test with us in a little game and see what you think and give some feedback.
Flying Steel, your welcome to join in too.
Also, we took tZork's settings for the mg and we have worked on it so that the mg primary is more useful now low-medium distance fights, whilst the secondary is mainly only good for medium/long and so that it doesn't overpower the primary at close range, this is how we've stopped it being so effective at long ranges.
We have tried to do the same with the crylink too, primary you need to be close for it to the most damage but you can also use it around corners really well now to deal a bit of damage, still got to work on refire rate, dmg and speed tweaks still but we like what we have for now, secondary that was something frutiex did quickly after a suggestion from myself, still needs work but it's pretty cool.
As for the nex, your idea sounds similar to the lightning gun that frutiex made for the electro primary but not sure? (was originally meant to be for XPM), so not sure if electro will stay as a LG or not in these settings but certainly it needs to be different to how it is now, as otherwise it'll be the same as the current RL in the balance.
Also the shotgun is pretty good really close, but you need to take your time with it, no more spray and praying you need some aim to atleast do some damage but hopefully we made the balance of it good so far, hopefully you can come and test with us in a little game and see what you think and give some feedback.
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