I am trying to get into QuakeC coding for Darkplaces (see here: http://forum.freegamedev.net/viewtopic.p...5813#p5813 ) and I was wondering if anyone got a good setup. There seem to be a few QuakeC IDEs for Win32, but since I am using Linux a language plugin for an editor like SciTE would be best.
Or is the regular C highlighting good enough for editing QuakeC?
Thanks for the help.
Edit: Ahh there seems to be a QuakeC syntax highlighting patch for CodeBlocks: http://svn.icculus.org/*checkout*/nexuiz...blocks.zip
So unless you have a better suggestion I will be using this.
Feel free to follow my progress into QuakeC though
Or is the regular C highlighting good enough for editing QuakeC?
Thanks for the help.
Edit: Ahh there seems to be a QuakeC syntax highlighting patch for CodeBlocks: http://svn.icculus.org/*checkout*/nexuiz...blocks.zip
So unless you have a better suggestion I will be using this.
Feel free to follow my progress into QuakeC though