01-06-2011, 05:25 AM
Inspired by 90% of the threads on this forum (the other ones are too short yet), I got an idea for a new game mode. I don't know if it is possible to code that, but here it goes:
You play in teams and each team plays it's own specific physics and weapon balance. Each team has a control point which to defend. If any other team manages to destroy the control point, then the team owning the destroyed control point will receive the physics and weapon balance of the destroying team. The game is won once all teams play with the same physics and weapon balance.
Control points will build themselves up again after some time (time span to be discussed), so if playing in more than two teams, another team might enforce its balance onto the team that lost it's control point.
Once a team's control point is destroyed, such team will do significantly less damage (factor to be discussed) against teams playing with the same balance (the owner of the balance or already "conquered" teams). It will, however, be able to enforce its initial balance on other teams, restoring it's inital balance when destroying the control point of the team that destroyed the own control point.
An example: we got teams (balances) A, B and C.
A destroys B's control point. Now B attacks C (with A's physics), and manages to destroy C's control point. Now C plays with B's balance. A isn't very careful and forgot to guard it's control point. B manages in a surprise rush to destroy A's control point, even though B does significantly less damage against A (since B is still playing with A's balance - and A is not doing less damage against B since it's control point wasn't destroyed!). Now A is playing with B's balance and, by destroying A's control point, B frees itself from A's balance too so all play with B's balance and B wins.
I think this is quite a unique game mode that doesn't exist so far in other games. It could be really fun, and the best is we'll have even more fun designing it since we don't only need to balance several balances, but also to balance those balances in relation to each other! Think of the endless fun discussions we could have!
Actually, while writing this, I started to like the idea despite the sarcastic soil it grew off. But I fear having multiple balances will exceed the limits of darkplaces...
Anyhow, discuss.
You play in teams and each team plays it's own specific physics and weapon balance. Each team has a control point which to defend. If any other team manages to destroy the control point, then the team owning the destroyed control point will receive the physics and weapon balance of the destroying team. The game is won once all teams play with the same physics and weapon balance.
Control points will build themselves up again after some time (time span to be discussed), so if playing in more than two teams, another team might enforce its balance onto the team that lost it's control point.
Once a team's control point is destroyed, such team will do significantly less damage (factor to be discussed) against teams playing with the same balance (the owner of the balance or already "conquered" teams). It will, however, be able to enforce its initial balance on other teams, restoring it's inital balance when destroying the control point of the team that destroyed the own control point.
An example: we got teams (balances) A, B and C.
A destroys B's control point. Now B attacks C (with A's physics), and manages to destroy C's control point. Now C plays with B's balance. A isn't very careful and forgot to guard it's control point. B manages in a surprise rush to destroy A's control point, even though B does significantly less damage against A (since B is still playing with A's balance - and A is not doing less damage against B since it's control point wasn't destroyed!). Now A is playing with B's balance and, by destroying A's control point, B frees itself from A's balance too so all play with B's balance and B wins.
I think this is quite a unique game mode that doesn't exist so far in other games. It could be really fun, and the best is we'll have even more fun designing it since we don't only need to balance several balances, but also to balance those balances in relation to each other! Think of the endless fun discussions we could have!
Actually, while writing this, I started to like the idea despite the sarcastic soil it grew off. But I fear having multiple balances will exceed the limits of darkplaces...
Anyhow, discuss.
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!