Ok, so you might be wondering, not much has changed on the weapon model front since we obtained a new nex. A lot of work has been going on in the background. We have a bunch of models but no texture artists. So on that note I have a priority list on what models need to be made.
Firstly, we need to get rid of the models that have temp models, i.e. fireball and seeker. Next we want to get rid of the older looking models, i.e. minstanex, crylink, etc.
One of my major goals is to make cell/energy weapons alien-like and bullets and rockets human-like.
Fireball
Model Artist: theShadow
Texture/Concept Artist: LJFHutch
So fireball is almost done. What we need is a normal map and proper lava flowing through the pipes and if needed more detail on the diffuse map. Please take into account that this is LJFHutch's first uvmap/texture ever. Also the yellow stripes will be the shirt color of the player and the white will be the pants color.
Seeker
Model Artist: theShadow
Texture Artist: NEED AN ARTIST
You've probably already seen this one. We need a texture artist for this. I will ask LJFHutch to do a texture drawing over this but we need someone to uvmap and create the rest of the texture for it.
Minelayer
Model Artist/uvmap: Morphed
Texture Artist: NEED AN ARTIST
This is already in Git but we need someone to create a texture using the uvmap.
Minstanex
Model Artist: theShadow [still working on it]
Concept Artist: LJFHutch
Texture Artist: NEED AN ARTIST
You may have seen this as well. I will ask LJFHutch to do a draw over on this as well. But we still need someone to uvmap this and texture it.
Crylink or new LG
Model Artist: sputnik
Texture Artist: seems to be sputnik
Texture update:
Now firstly I need to ask sputnik if he is willing to use this one for the crylink or lg. It seems to be intended for the electro.
RocketLauncher
Model Artist: theShadow
Texture Artist: NEED A TEXTURE ARTIST
Now this model is pretty much done from what I can tell. What it needs is a texture artist again. This model is not as important as the others.
MachineGun/Uzi
Model Artist: theShadow [Still working on it]
Concept Artist: LJFHutch
Texture Artist: NEED A TEXTURE ARTIST
This is another model that needs an artist but not as important as the ones listed above.
Sniper Rifle
Model Artist: LJFHutch
Concept Artist: LJFHutch
Texture Artist: LJFHutch
New scope:
Scope+Rifle:
Again not as important as the models listed above.
Shotgun Cannon (Not decided if it will be shotgun or something else, intended for shotgun by original modeler)
Model Artist: Lamoot
Texture Artist: Lamoot and Taoki/Mirceakitsune
The texture of this model is not completely done yet but is well on its way.
If anyone wants to volunteer on texturing or improving models PLEASE let me know either on IRC where I go by DibTop or send me a private message. The texture artist must be made with a 2048^2 resolution (I know this might be big and takes up performance but gl_picmip, texture compression, and low quality builds solve this issue. The texture artist should be able to know how to make a diffuse texture and height maps. This wiki article can tell you how texture maps differ and what texture maps are used in xonotic: http://dpwiki.slipgateconstruct.com/inde...ion_for_DP
This includes the diffuse (base texture), _gloss, _glow, _reflect.
If I feel that the texture quality isn't up to par it may be rejected and I know that this may be frustrating, but its something that I plan on keeping consistent through out the models. It will not be flat out rejected if the texture artist is willing to provide changes.
One more thing: I will be strictly moderating this thread. Please provide only constructive criticism.
Firstly, we need to get rid of the models that have temp models, i.e. fireball and seeker. Next we want to get rid of the older looking models, i.e. minstanex, crylink, etc.
One of my major goals is to make cell/energy weapons alien-like and bullets and rockets human-like.
Fireball
Model Artist: theShadow
Texture/Concept Artist: LJFHutch
So fireball is almost done. What we need is a normal map and proper lava flowing through the pipes and if needed more detail on the diffuse map. Please take into account that this is LJFHutch's first uvmap/texture ever. Also the yellow stripes will be the shirt color of the player and the white will be the pants color.
Seeker
Model Artist: theShadow
Texture Artist: NEED AN ARTIST
You've probably already seen this one. We need a texture artist for this. I will ask LJFHutch to do a texture drawing over this but we need someone to uvmap and create the rest of the texture for it.
Minelayer
Model Artist/uvmap: Morphed
Texture Artist: NEED AN ARTIST
This is already in Git but we need someone to create a texture using the uvmap.
Minstanex
Model Artist: theShadow [still working on it]
Concept Artist: LJFHutch
Texture Artist: NEED AN ARTIST
You may have seen this as well. I will ask LJFHutch to do a draw over on this as well. But we still need someone to uvmap this and texture it.
Crylink or new LG
Model Artist: sputnik
Texture Artist: seems to be sputnik
Texture update:
Now firstly I need to ask sputnik if he is willing to use this one for the crylink or lg. It seems to be intended for the electro.
RocketLauncher
Model Artist: theShadow
Texture Artist: NEED A TEXTURE ARTIST
Now this model is pretty much done from what I can tell. What it needs is a texture artist again. This model is not as important as the others.
MachineGun/Uzi
Model Artist: theShadow [Still working on it]
Concept Artist: LJFHutch
Texture Artist: NEED A TEXTURE ARTIST
This is another model that needs an artist but not as important as the ones listed above.
Sniper Rifle
Model Artist: LJFHutch
Concept Artist: LJFHutch
Texture Artist: LJFHutch
New scope:
Scope+Rifle:
Again not as important as the models listed above.
Shotgun Cannon (Not decided if it will be shotgun or something else, intended for shotgun by original modeler)
Model Artist: Lamoot
Texture Artist: Lamoot and Taoki/Mirceakitsune
The texture of this model is not completely done yet but is well on its way.
If anyone wants to volunteer on texturing or improving models PLEASE let me know either on IRC where I go by DibTop or send me a private message. The texture artist must be made with a 2048^2 resolution (I know this might be big and takes up performance but gl_picmip, texture compression, and low quality builds solve this issue. The texture artist should be able to know how to make a diffuse texture and height maps. This wiki article can tell you how texture maps differ and what texture maps are used in xonotic: http://dpwiki.slipgateconstruct.com/inde...ion_for_DP
This includes the diffuse (base texture), _gloss, _glow, _reflect.
If I feel that the texture quality isn't up to par it may be rejected and I know that this may be frustrating, but its something that I plan on keeping consistent through out the models. It will not be flat out rejected if the texture artist is willing to provide changes.
One more thing: I will be strictly moderating this thread. Please provide only constructive criticism.