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[SOLVED] Xonotic fails to start under Debian Testing

#1
Hi all, when i start the game using "xonotic-linux-glx.sh" script i get the following:
Code:
Game is Xonotic using base gamedir data Xonotic Linux 01:01:13 Sep 6 2011 - release Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=) Skeletal animation uses SSE code path DPSOFTRAST available (SSE2 instructions detected) execing quake.rc execing default.cfg execing defaultXonotic.cfg execing cdtracks.cfg execing balanceXonotic.cfg execing ctfscoring-ai.cfg execing effects-normal.cfg execing physicsX.cfg execing turrets.cfg execing unit_machinegun.cfg execing unit_hk.cfg execing unit_hellion.cfg execing unit_mlrs.cfg execing unit_flac.cfg execing unit_fusreac.cfg execing unit_plasma.cfg execing unit_plasma2.cfg execing unit_tesla.cfg execing unit_phaser.cfg execing unit_walker.cfg execing unit_ewheel.cfg execing vehicles.cfg execing vehicle_racer.cfg execing vehicle_raptor.cfg execing vehicle_spiderbot.cfg execing vehicle_bumblebee.cfg execing _hud_descriptions.cfg execing hud_luminos.cfg couldn't exec config.cfg "maxplayers" set to "16" couldn't exec data/campaign.cfg execing config_update.cfg execing font-xolonium.cfg Warning: Could not expand $scr_centersize Warning: Could not expand $* in alias scoreboard_columns_set Invalid program name client ! client program not loaded. couldn't exec autoexec/*.cfg couldn't exec autoexec.cfg key generation in progress Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Desired video mode fail, trying fallbacks... Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Loading OpenGL driver libGL.so.1 Couldn't get an RGB, Double-buffered, Depth visual Quake Error: Video modes failed Invalid response from keygen server:

If i use "xonotic-linux-sdl.sh" i get instead:

Code:
Game is Xonotic using base gamedir data Xonotic Linux 01:01:15 Sep 6 2011 - release Loaded public key key_0.d0pk (fingerprint: Xon//KssdlzGkFKdnnN4sgg8H+koTbBn5JTi37BAW1Q=) Skeletal animation uses SSE code path DPSOFTRAST available (SSE2 instructions detected) Failed to init SDL joystick subsystem: execing quake.rc execing default.cfg execing defaultXonotic.cfg execing cdtracks.cfg execing balanceXonotic.cfg execing ctfscoring-ai.cfg execing effects-normal.cfg execing physicsX.cfg execing turrets.cfg execing unit_machinegun.cfg execing unit_hk.cfg execing unit_hellion.cfg execing unit_mlrs.cfg execing unit_flac.cfg execing unit_fusreac.cfg execing unit_plasma.cfg execing unit_plasma2.cfg execing unit_tesla.cfg execing unit_phaser.cfg execing unit_walker.cfg execing unit_ewheel.cfg execing vehicles.cfg execing vehicle_racer.cfg execing vehicle_raptor.cfg execing vehicle_spiderbot.cfg execing vehicle_bumblebee.cfg execing _hud_descriptions.cfg execing hud_luminos.cfg couldn't exec config.cfg "maxplayers" set to "16" couldn't exec data/campaign.cfg execing config_update.cfg execing font-xolonium.cfg Warning: Could not expand $scr_centersize Warning: Could not expand $* in alias scoreboard_columns_set Invalid program name client ! client program not loaded. couldn't exec autoexec/*.cfg couldn't exec autoexec.cfg key generation in progress Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 1024x768: Couldn't find matching GLX visual Desired video mode fail, trying fallbacks... Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 1024x768: Couldn't find matching GLX visual Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 1024x768: Couldn't find matching GLX visual Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 1024x768: Couldn't find matching GLX visual Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 640x768: Couldn't find matching GLX visual Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 640x480: Couldn't find matching GLX visual Linked against SDL version 1.2.12 Using SDL library version 1.2.14 Failed to set video mode to 640x480: Couldn't find matching GLX visual Quake Error: Video modes failed Invalid response from keygen server:

I downloaded via torrent the game archive and then extracted it under my home directory, then i simply launched the game using both the provided scripts.
OS is Debian testing (amd64).

Hope someone can help me, thank you.
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#2
I've had the same problem today.
Recompile your video card driver, that should solve your problem.
I suppose you update your system frequently, and in that case, it's always a good idea
after xorg-core update.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply

#3
I had this problem when starting the 32bit build on a 64bit system with a mismatched 32bit libGL (32bit libGL from mesa, but 64bit xorg using nvidia driver).
BRLOGENSHFEGLE (core dumped)

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#4
So... no easy solution. Well since i've never recompiled anything i think i'll wait for a new version.

Thanks for your help.
Reply

#5
Umm... this might strike you like lightning, but why do you use debian testing then? Tongue
It's actually very easy, shouldn't take more than 5 minutes.
Also, if you've installed your video card driver from package, you just have to reinstall that one.
I can help you with nvidia drivers.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply

#6
I have an ati card, anyway now it works.

Fun thing is that I did absolutely nothing to solve the problem (maybe some system updates somehow fixed my issue).
Reply



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