Thanks for the feedback.
tZork commented on the side by side video as did a few others who saw the beta of the video before anyone else, but I had problems with Xonotic..or rather my Graphics Card and could not record the footage again (kept crashing due to GPU), so I could not fix this otherwise I'd of gone for the way you said.
Camera flights were mainly done when it took me like 3 hours to record a 20 second clip..so you can imagine how painstaking this one, fixed in the end when my GPU did work and clips took 2-5 minutes to record instead of 3 hours
I will try to make smoother next time, but often the camera is moving faster then the actual action, is there anyway of setting camera movement speed?
Credits, yes I know what you mean but they had to fit over the song so didn't want to make them move any quicker
Also, motion blur IS in the movie, movie was recorded at 50fps using the framestep command set to 8 and motionblur set to 0.5 in-game, not the old way I used to do it, not only did this allow me to record quicker (I think), it also produces motion blur but it is not on the same scale as my old video's that I guess you are talking about.
If you actually pause the video you can see the motion blur is actually there, this was the best way to do things using framestep for a few reasons 1) It gives a similar effect, but is not as definied/noticeable but makes the video still look smooth and fast 2) It does not give me errors in premiere when exporting my footage..when I do the record at 400fps and convert down to 25fps premiere often just crashes or gives error after error when exporting..very frustrating.
So I picked framestep method as it was the most time effective way
Thanks for feedback anyway, if I do split screen again I will do it above and below, I am going to enable crosshair for my next video, but it's different to this movie so it makes sense to show it.
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