(07-07-2012, 08:19 AM)machine! Wrote: Is it possible to make that vehicles have it's own FOV variable? I'm playing with 115 but in the vehicles that's just plain annoying.
THIS. I play with an FOV of 114, but find that the vehicle cockpits are best viewed at 90-100.
(07-07-2012, 08:19 AM)machine! Wrote: Is it possible to make that vehicles have it's own FOV variable? I'm playing with 115 but in the vehicles that's just plain annoying.
Maybe, but it could be tricky to do it right - add a tracker ticket for it if you think its important and ill look into it some day. For now 'bind x "toggle fov 123 456"' is your nest bet (replace x with your key, 123 and 456 with your desired fov's)
(07-09-2012, 03:50 PM)rocknroll237 Wrote: I don't get the crystals... I'm using the latest Windows 64bit autobuild.
Use the link in the first post, not the map compile server one.
(07-07-2012, 08:16 AM)qubodup Wrote: It's quite dark in here.
bases are very unfinished, yeh they need more light.
Quote:Are the floating towers intended?
Mistake in packing the pk3 (missing model)
Quote:Texture normals inverted?
Terrain mismatch with the brushwork, fixed in next release.
Quote:These "canons" can be used as cover
Same goes for the bridges.
07-11-2012, 08:24 AM (This post was last modified: 07-11-2012, 08:33 AM by rocknroll237.)
Hi Tzork,
Just some quick observations on the new version (some have already been mentioned I know!):
The lighting within the bases is poor;
The terrain on the raised rock structure is still a bit too blurry (and too bright when bloom is enabled);
The turrets at the front of the bases just seem to float on air;
The teleporters inside the bases don't work.
In my previous post I mentioned that I couldn't see the crystals. This is not true. Is what I meant to say was that the towers that the turrets are supposed to be situated on are not present.
#1 & 2, changed
#3 oversight on my part, when making the pk3. (forgot to include the pillar model they rest on)
#4 is false, they however just work for your team. Proly need a better indicator for that.
Hi
It's very pitty that there are no jetpacks anymore
I would like to ask if it would be possible to add some jetpacks with limited fuel to the map!
It would be cool too if a heavy machinegun would be available
07-16-2012, 09:57 PM (This post was last modified: 07-16-2012, 10:02 PM by Lee_Stricklin.)
Recharging jetpacks on terrain maps like these would bring in some awesome Tribes-like gameplay (Xonotic already has Tribes-2 style skiing so why not add jetpacks for large outdoor maps?). Would definitely be cool to see happen as I think Xonotic can support that kind of gameplay just as good as Tribes while still differentiating itself from it. One major difference we would see is the lack of player classes and loadouts which I think would be better from a gameplay perspective.
07-18-2012, 02:10 AM (This post was last modified: 07-18-2012, 02:11 AM by Lee_Stricklin.)
I'm telling you man, rechargeable jetpacks + terrain maps like this + a little bit more polish on the vehicles = a game that supports Quake, Unreal Tournament, and Tribes style gameplay seamlessly and gives each of those respective games a run for it's money.
(07-17-2012, 11:26 PM)Cyber Killer Wrote:
Quote:v3 is Possibly the last version as the gameplay on this map just don't seem to work.
Are you f... kidding me? Such an awesome map and you intend to drop finishing it? :-(
Agreed with Cyber Killer. I think any and all issues with the map will correct itself when the vehicles get a bit more refined.
(07-17-2012, 11:26 PM)Cyber Killer Wrote: Are you f... kidding me? Such an awesome map and you intend to drop finishing it? :-(
Glad you like it, its not impossible ill take it up again later (or that someone else does, its all in the git repos). Atm i feel like im getting nowhere with it tough, and i have very little time for Xonotic right now, so i rather spend it on sth that i feel is going somewhere.
07-18-2012, 03:44 PM (This post was last modified: 07-18-2012, 03:44 PM by rocknroll237.)
Open up the zip file, order the pictures by name (descending) and start from the top:
1. There should be more of a gap between the Speeders, looks too cramped imo.
2. Archways look a little too round for me, somehow they don't quite suit the style of the bases.
3. Excellent terrain!
4. Blurry and over-bloomed terrain.
5. Another screenshot showing just how bright the map looks by default.
6. I really like the towers.
7. I like the way these rocks look like hands. Was that intentional?
8. The rocks piled up on top of each other look fantastic!
9. TOO MUCH BLOOM!
10. TOO MUCH BLUR!
Overall, it's a very good map. The helis and the spider bots are far too slow for this map and it could be scaled down a little bit, but I like the gameplay enough to recommend that you finish it.