01-25-2013, 08:13 PM
Hello everyone,
Please see the bottom of the post to understand what I mean when I say "dodging".
Let me get to the point: How come Xonotic has not implemented dodging? I know that being based off of Nexuiz/Quake1 engine, Xonotic cannot have this functionality initially, but is it because people don't want it, or it's just difficult to implement? I have found UT2K4's dodging to be one major feature of the game, adding another axis of freedom to the fps experience. I have experience in C/C++ and 3D-game programming and would be glad to try and submit a patch for this functionality, but I wish to find out the community's thoughts first. I searched through the forum to see if there were other posts like this and could only find: http://forums.xonotic.org/showthread.php?tid=389 which actually talks about someone trying out a dodging patch for Xonotic.
Thank you,
Ambition
Dodging:
In Unreal Tournament 2004, when you double tapped a movement key (WASD), your player would be swung in that direction. Imaging jumping really far forward in real life, that's what it's like. Youtube a video of people playing UT and you'll get the idea. : )
Please see the bottom of the post to understand what I mean when I say "dodging".
Let me get to the point: How come Xonotic has not implemented dodging? I know that being based off of Nexuiz/Quake1 engine, Xonotic cannot have this functionality initially, but is it because people don't want it, or it's just difficult to implement? I have found UT2K4's dodging to be one major feature of the game, adding another axis of freedom to the fps experience. I have experience in C/C++ and 3D-game programming and would be glad to try and submit a patch for this functionality, but I wish to find out the community's thoughts first. I searched through the forum to see if there were other posts like this and could only find: http://forums.xonotic.org/showthread.php?tid=389 which actually talks about someone trying out a dodging patch for Xonotic.
Thank you,
Ambition
Dodging:
In Unreal Tournament 2004, when you double tapped a movement key (WASD), your player would be swung in that direction. Imaging jumping really far forward in real life, that's what it's like. Youtube a video of people playing UT and you'll get the idea. : )