01-25-2013, 08:13 PM
Hello everyone,
Please see the bottom of the post to understand what I mean when I say "dodging".
Let me get to the point: How come Xonotic has not implemented dodging? I know that being based off of Nexuiz/Quake1 engine, Xonotic cannot have this functionality initially, but is it because people don't want it, or it's just difficult to implement? I have found UT2K4's dodging to be one major feature of the game, adding another axis of freedom to the fps experience. I have experience in C/C++ and 3D-game programming and would be glad to try and submit a patch for this functionality, but I wish to find out the community's thoughts first. I searched through the forum to see if there were other posts like this and could only find: http://forums.xonotic.org/showthread.php?tid=389 which actually talks about someone trying out a dodging patch for Xonotic.
Thank you,
Ambition
Dodging:
In Unreal Tournament 2004, when you double tapped a movement key (WASD), your player would be swung in that direction. Imaging jumping really far forward in real life, that's what it's like. Youtube a video of people playing UT and you'll get the idea. : )
Please see the bottom of the post to understand what I mean when I say "dodging".
Let me get to the point: How come Xonotic has not implemented dodging? I know that being based off of Nexuiz/Quake1 engine, Xonotic cannot have this functionality initially, but is it because people don't want it, or it's just difficult to implement? I have found UT2K4's dodging to be one major feature of the game, adding another axis of freedom to the fps experience. I have experience in C/C++ and 3D-game programming and would be glad to try and submit a patch for this functionality, but I wish to find out the community's thoughts first. I searched through the forum to see if there were other posts like this and could only find: http://forums.xonotic.org/showthread.php?tid=389 which actually talks about someone trying out a dodging patch for Xonotic.
Thank you,
Ambition
Dodging:
In Unreal Tournament 2004, when you double tapped a movement key (WASD), your player would be swung in that direction. Imaging jumping really far forward in real life, that's what it's like. Youtube a video of people playing UT and you'll get the idea. : )



) the only shooter I played previous to Nexuiz/Xonotic was UT99 (except for some quake 1 and 2 before that). So this was the "natural" way for me back then. It should not be too hard to use a dedicated dodging/dash key in the mutator. I mean the code would probably even get simpler, since there's no need to detect double taps. Then on the other hand, introducing it to the input system to make it configurable in the GUI would be more work.. Hmm