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Taunts info?

#1
Hmm saw two setting in the server.cfg file for taunts but can't find anything else on them. Does the player have to map these themselves? Is there a how to/faq on them?

THanks
[MoFo] Servers - North America - Hosted in Montreal Canada - Admin DeadDred [MoFo]
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#2
if you type "cmd voice taunt" into console (you can bind that of course) your player will release taunt voices.
There are other things like "attack", "defend" etc. too.

I guess that's .. what you asked.
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#3
FWIW, the voice commands are defined in server/defs.qh (see the current revision in git).
Code:
#define ALLVOICEMSGS \
                _VOICEMSG(attack) \
                _VOICEMSG(attackinfive) \
                _VOICEMSG(coverme) \
                _VOICEMSG(defend) \
                _VOICEMSG(freelance) \
                _VOICEMSG(incoming) \
                _VOICEMSG(meet) \
                _VOICEMSG(needhelp) \
                _VOICEMSG(seenflag) \
                _VOICEMSG(taunt) \
                _VOICEMSG(teamshoot)

As Mirio pointed out, they are accessed through the "cmd voice" command, for which "voice" is an alias. They can also be listed using "cmd voice" with an invalid argument.
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#4
Is there a way to bind these keys to the number pad? I saw that you can do voice chats with the number pad and want to do voice chat with it.
minstanex erebus Angel
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#5
(12-17-2018, 05:54 PM)3agle427 Wrote: Is there a way to bind these keys to the number pad? I saw that you can do voice chats with the number pad and want to do voice chat with it.

Those are not voice chats. Those are just pre-recorded, pre-defined sound effects.
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