Thanks Mirio for yet again compiling the map for me, also providing it on a server is really kind! (I will reinstall q3map2 and Radiant today so I can compile it myself in the future)
Thanks a lot for you feedback Justin!
As for the jumppad, it's actually that way for a reason. I want the enemy to be forced to either laser jump or use jumppad, and also force player to circle jump or be in active movement to pass that area. Although I agree with you that this implementation was kinda bad and make the jumppad feel weird! I will try figure something out, maybe change it to a ladder?
The screenshots you provided, amazing texture work! I LOVE maps styled that Quake'ish way, simplictic but visually appealing done right.
The electro area will be modified, although I still want it to be a good area for electro, so you can kinda camp there if you're low like you can do in hub. I will also add one more room and make all the small corridors bigger, making the hagar room more interesting too!
I will be busy the following week, but hopefully I can get some stuff done.
EDIT: Played a match on it with Mossepo, I think I know some stuff that I will have to change.