I'm sure many of you have been wondering what the so-called "modpack" some of us have been mentioning recently.
The name "mod" for it is a bit misleading though...
In general, it is basically the Xonotic Git repo's gamecode with all the experimental branches and features merged into a single source, initially for testing purposes.
With all the branches in a single source, we are able to make them work together and fix any issues that come up much quicker than if they were on an old Xonotic Git branch.
But, it is also contains many fixes and features unique to it (mainly due to the features being rejected or even deleted from the main Xonotic repository).
While custom modifications of the sort are generally frowned upon as they change the default gameplay, I (and some other great helpers) design these custom features to improve upon the game without drastically changing it, and to offer testing of features currently in development that would be otherwise considered too unstable for mainstream (but are fixed and improved to be stable enough - there hasn't been a crash caused by my code in many months).
Now, the question you may be asking is, "So, what have you changed?".
To answer this, I have created a full changelog of every major change in the mod:
https://github.com/MarioSMB/modpack/wiki/Changelog
If you're a server owner interested in running any of these features, you can find installation information here.
The mod is currently running on all the SMB, EAC, clan.exe and MoFo servers, plus a few others.
The name "mod" for it is a bit misleading though...
In general, it is basically the Xonotic Git repo's gamecode with all the experimental branches and features merged into a single source, initially for testing purposes.
With all the branches in a single source, we are able to make them work together and fix any issues that come up much quicker than if they were on an old Xonotic Git branch.
But, it is also contains many fixes and features unique to it (mainly due to the features being rejected or even deleted from the main Xonotic repository).
While custom modifications of the sort are generally frowned upon as they change the default gameplay, I (and some other great helpers) design these custom features to improve upon the game without drastically changing it, and to offer testing of features currently in development that would be otherwise considered too unstable for mainstream (but are fixed and improved to be stable enough - there hasn't been a crash caused by my code in many months).
Now, the question you may be asking is, "So, what have you changed?".
To answer this, I have created a full changelog of every major change in the mod:
https://github.com/MarioSMB/modpack/wiki/Changelog
If you're a server owner interested in running any of these features, you can find installation information here.
The mod is currently running on all the SMB, EAC, clan.exe and MoFo servers, plus a few others.