I don't know if this deserves a separate thread, but I think it's a good idea to make one thread per weapon, because when weapon balancing issues/suggestions are all in one thread, things get messy and I can't follow the posts, I usually read the first page then the last page.
so anyway:
-- Ammo:
- It should have it's own ammo type and not use jetpack fuel as it currently does. I don't know since when it uses fuel, or maybe it was like that from the beginning. Anyway, I think that's a bad idea because *when u have the jetpack enabled*, the fuel refills automatically and is capped to a certain amount above which it starts to decrease automatically, that's not a normal behaviour for ammo !
-- Switching primary/secondary:
- It should use the _small_ burning fire ball (mineballs) as its primary and the _huge_ one that makes a great impact as its secondary i.e. switch current primary/secondary.
-- Most important suggestion: balancing & function:
- the current secondary fire (_small_ fireball or mineballs) should be a little bit faster. I don't think this will allow spamming because it already costs a lot of ammo (5 fuel) so it will not last for long. Plus I think it's easy to avoid its fireballs (they are slow with low range) and frag the one firing them.
- Actually the secondary fire is non-practical at all, I've just been trying it, I adjusted refire from 2 secs to 0.1, then fired 3 balls and *_stood_* on them, and just when I was about 15 health (it took about 1.5 seconds to damage me from 100 health to 15, and that's _3_ balls), I simply jumped away, and that's it !, I'm not killed ! I mean honestly can u frag someone with that weapon?
so in general these small fireballs or mineballs are not an effective weapon compared to other weapons, so:
- it should be more dangerous: shorter refire, maybe 1 secs instead of 2, and more damage, I suggest triple damage.
OR:
- *** A very good idea also *** to make it effective like other weapons: maybe make it **sticky** ?? and decrease refire a little bit to 1.5 seconds instead of 2, and make it stick until it consumes 33 health. About armor penetration... I don't know how it works internally, but I think armor should provide good shield against it since it's fire.
-- Last unnecessary note: ( you can skip reading this )
I think the fireball is a very good weapon (unique), I say that because it seems the seeker is taking its place:
in Nexuiz most weapons arena I see fireball and no seeker, in Xonotic I see seeker and no fireball. and they both use same model, _in case_ this is an attempt to replace it, I think they should be both available, and of course one of them should have a new model.
so anyway:
-- Ammo:
- It should have it's own ammo type and not use jetpack fuel as it currently does. I don't know since when it uses fuel, or maybe it was like that from the beginning. Anyway, I think that's a bad idea because *when u have the jetpack enabled*, the fuel refills automatically and is capped to a certain amount above which it starts to decrease automatically, that's not a normal behaviour for ammo !
-- Switching primary/secondary:
- It should use the _small_ burning fire ball (mineballs) as its primary and the _huge_ one that makes a great impact as its secondary i.e. switch current primary/secondary.
-- Most important suggestion: balancing & function:
- the current secondary fire (_small_ fireball or mineballs) should be a little bit faster. I don't think this will allow spamming because it already costs a lot of ammo (5 fuel) so it will not last for long. Plus I think it's easy to avoid its fireballs (they are slow with low range) and frag the one firing them.
- Actually the secondary fire is non-practical at all, I've just been trying it, I adjusted refire from 2 secs to 0.1, then fired 3 balls and *_stood_* on them, and just when I was about 15 health (it took about 1.5 seconds to damage me from 100 health to 15, and that's _3_ balls), I simply jumped away, and that's it !, I'm not killed ! I mean honestly can u frag someone with that weapon?
so in general these small fireballs or mineballs are not an effective weapon compared to other weapons, so:
- it should be more dangerous: shorter refire, maybe 1 secs instead of 2, and more damage, I suggest triple damage.
OR:
- *** A very good idea also *** to make it effective like other weapons: maybe make it **sticky** ?? and decrease refire a little bit to 1.5 seconds instead of 2, and make it stick until it consumes 33 health. About armor penetration... I don't know how it works internally, but I think armor should provide good shield against it since it's fire.
-- Last unnecessary note: ( you can skip reading this )
I think the fireball is a very good weapon (unique), I say that because it seems the seeker is taking its place:
in Nexuiz most weapons arena I see fireball and no seeker, in Xonotic I see seeker and no fireball. and they both use same model, _in case_ this is an attempt to replace it, I think they should be both available, and of course one of them should have a new model.