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[NEEDS INFO] How to add fog in Xonotic map

#1
Hello, how to place fog in a map? I can't find func_fog or fog texture.
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#2
You will need to hover over worldspawn and press "N" for the menu
ONLY WORLDSPAWN, NO OTHER


Attached Files Thumbnail(s)
   
My maps:
CTF: Trident_ctf, Moon terror;
DM: Checkfriend, Landing hedge;
Duel: tempullit, X air walker;
Kota-dooM: Kota-dooM, Kota-dooM4 (-2);
Race: Map packs;
Special: Triangle, Mid space 'em.

You can check out my other maps here.
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#3
(11-03-2020, 02:27 PM)Kotangens Wrote: You will need to hover over worldspawn and press "N" for the menu
ONLY WORLDSPAWN, NO OTHER

Uhhh..it was so easy..thank you!!

EDIT:

Since my fog brush was covering all the entities I had to apply a shader also, otherwise I was getting this error:


Code:
no entities in open -- no filling 
MAP LEAKED


This is my fog shader script:


Code:
textures/fogs/fog
{
    qer_editorimage textures/fogs/fog.tga
    surfaceparm trans
    surfaceparm nonsolid
    surfaceparm nodrop
    surfaceparm fog
}


and this is my key in the worldspawn brush:

fog 0.2 0.1 0.1 0.1 0.9
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#4
Do fog-brushes actually work? My last information is that xon doesn't support them. Only the global shadow.
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#5
The only fog supported by DarkPlaces engine is global fog. It means that it does not support anything related to brush/shader fog.

Global fog is set in Worldspawn entity or in mapname.mapinfo file:

fog <density> <red> <green> <blue> [<alpha> <mindist> <maxdist> <top> <fade-height>]


    density - how much fog to add per distance, this is virtual value. 1 means very strong fog.
    red - red component of fog color
    green - green component of fog color
    blue - blue component of fog color
    alpha - fog effect opacity (default is 1)
    mindist - distance to start applying fog at
    maxdist - maximal distance apply fog at
    top - origin of height plane at worldspace (game units)
    height - fog height fade in game units
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