I tried doing a simple item for the Hagar, I think it looks like the rounds Hagar fires.
Mind, Don't have much experience in Inkscape, so it is WIP. I will work further on it.
Hagar looks pretty good, but i'm not sure if the rounds will change
Currently all of the HE projectiles are from nexuiz and could use an update as they look worse than quakeworld's
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I'm trying to design a sort of "modular projectile" that could work with mortar/hagar/rocket launcher and be made of repeating units, but I don't have much experience with blender etc so it's currently limited to 2D sketches.
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10-28-2012, 05:40 AM (This post was last modified: 10-28-2012, 05:40 AM by rafallus.)
You mean those non-core weapons?
Tuba should probably be gold.
Rest - what I had in mind was to copy colors from weapons according to mapping made by "New toys" mutator - ie. if weapon X replaces weapon Y in mutator, X and Y would have the same color.
Jetpack - I suppose gray, fuel may have some brown/yellow accents.
If you have better ideas, feel free to use them, I'm throwing it out as it is.
And you have my sources for those items or are you doing them from scratch?
10-30-2012, 03:20 PM (This post was last modified: 10-30-2012, 03:22 PM by rafallus.)
Fireball - I suppose orange.
Minsta - dunno, black? Grey?
Port-o-launch - thought about purple or light blue, but collides with electro/crylink. If that's even a problem, shapes are not even close.
You missed hook - no idea, maybe brown. Laser is also placable entity, but I don't know if worth the hassle.
11-23-2012, 01:40 PM (This post was last modified: 11-23-2012, 01:41 PM by machine!.)
I actually don't recommend you to try them at the moment, if I got time I'll make a pk3 which makes it much easier to install it, but some of the weapons and items doesn't have any models yet so I'll probably wait tills then.
11-26-2012, 02:02 AM (This post was last modified: 11-26-2012, 02:03 AM by Mr. Bougo.)
(11-24-2012, 11:28 PM)HellYeah Wrote: How do you add a simple item to the game, lets say if one added somemore weaps, what's the protocal to do this?
Make a sprite model with a simple texture.
I have no idea and I don't think machine knows either -- he's just working on the texture part. We've been trying to contact the person who made the few models for the other weapons but I never got any replies. That's why models are missing for non-core weapons too.
Hmm, they seem to be in IQM format, I maybe can be able to open them in Blender and modify them for the other weapons, but code(which was done by tZork wasen't it?) may have to be written for the non-core weapons too?